Dr4gis Posted June 5 Share Posted June 5 Hi, close if already requested.. With the Kiowa almost there it would be great to make buddy lasing as the designating partner available for single player missions. Similar to the JTAC implementation, I would like to give the order once reaching a station to call in on the player stating their loadout, laser codes, playtime etc, and then being able to be tasked to attack a player designated target. thanks for consideration Link to comment Share on other sites More sharing options...
TEMPEST.114 Posted June 5 Share Posted June 5 You can do this with scripting already if you want to do this. Link to comment Share on other sites More sharing options...
LorenLuke Posted August 26 Share Posted August 26 On 6/5/2024 at 9:27 AM, TEMPEST.114 said: You can do this with scripting already if you want to do this. How? If you know a command to find a player's laser point, I'm all ears. Link to comment Share on other sites More sharing options...
TEMPEST.114 Posted August 26 Share Posted August 26 5 hours ago, LorenLuke said: How? If you know a command to find a player's laser point, I'm all ears. Well, there isn't a single 'command' to do what you want, but you can create a script to do exactly what you are looking for, but it's going to be multiple lines and function calls and data scrubbing. Start here: https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation Link to comment Share on other sites More sharing options...
LorenLuke Posted August 26 Share Posted August 26 10 hours ago, TEMPEST.114 said: Well, there isn't a single 'command' to do what you want, but you can create a script to do exactly what you are looking for, but it's going to be multiple lines and function calls and data scrubbing. Start here: https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation I found a way to generate a laser spot, and return that artificially created laser spot, but in a scenario where it's 'hey, I have an A10 with a targeting pod... boop, laser's on, tell me where that location is in code terms', I can't find it. Link to comment Share on other sites More sharing options...
TEMPEST.114 Posted August 28 Share Posted August 28 On 8/26/2024 at 11:13 PM, LorenLuke said: I found a way to generate a laser spot, and return that artificially created laser spot, but in a scenario where it's 'hey, I have an A10 with a targeting pod... boop, laser's on, tell me where that location is in code terms', I can't find it. That kind of logic you will have to create and then use the list of functions to execute it. Link to comment Share on other sites More sharing options...
LorenLuke Posted August 28 Share Posted August 28 56 minutes ago, TEMPEST.114 said: That kind of logic you will have to create and then use the list of functions to execute it. My point is that there's no functions to find a player-generated spot. I can't point a laser from a platform and be like 'get that point'. There is no command to 'get that point'. I can only (as best I can tell) create an ENTIRELY DIFFERENT laser spot via scripting, and return ONLY THE SPOT CREATED BY SCRIPTING. If you know a way to find a spot generated by a player, point to it specifically, please, so I can use it, as it continues to evade me. Link to comment Share on other sites More sharing options...
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