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Posted
2 hours ago, mpcinfty said:

I respect people turn off the label for more realism, but I just can't see the enemy at all in visual range. very frustrating.

Hi,

Thank you for your feedback.

I agree that dogfight in a low light conditions is not the easiest task. Not in the game and I suppose not in real life as well. 

The labels are not forced off by the campaign but now that you mentioned it I noticed a weird behavior. When mission is loaded from another mission (like in this campaign from the intro mission) labels are not working. I need to ask ED what's going on because I think it shouldn't be like that. 

Posted
10 hours ago, mpcinfty said:

I respect people turn off the label for more realism, but I just can't see the enemy at all in visual range. very frustrating.

The label problem is now reported to ED by Reflected who is having the same problem with his campaign. 

Posted
18 hours ago, Sandman Simulations said:

Hi,

Thank you for your feedback.

I agree that dogfight in a low light conditions is not the easiest task. Not in the game and I suppose not in real life as well. 

The labels are not forced off by the campaign but now that you mentioned it I noticed a weird behavior. When mission is loaded from another mission (like in this campaign from the intro mission) labels are not working. I need to ask ED what's going on because I think it shouldn't be like that. 

This is interesting, I had noticed this also but thought it was just the way you had designed it to limit labels. I can only toggle the spotting dots.

Posted
20 minutes ago, SHazmak said:

This is interesting, I had noticed this also but thought it was just the way you had designed it to limit labels. I can only toggle the spotting dots.

Campaign is designed so that it should be playable with labels off but with some more challenge. Still I have no reason to prevent anyone using labels if it feels better. 

Hope they get it fixed soon

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