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So recently a video comparing DCS AI to older titles popped up in my feed. Yes it had valid points. But I did make a mission using all my normal mission tricks to give a better Player vs AI experience. Its set up as a in air spawn with 2 marked zones. Each zone will spawn in a MiG29 or MiG23. Each AI plane was set up a clean slate. No default advanced settings. I tacked on vision and radar trigger zones to each. AI planes will be in a constant switch condition search. If no enemy is inside vision or radar zones then they will stay or revert back to a weapons hold. If you find your self inside the detection zones for long they will react switch to weapons free and engage. This very much replicates what you would get with a human player. That switching from weapons hold to free and back again will brake up the AI logic some. To address flight model imbalances from Player plane to AI plane. I have tacked on sandbag (upping the internal cargo weight) to the point of max take off weight. This trigger event activates as soon as the AI switches to weapons free. I added auto GCI thinks to PretenseGCI now that I figured out how to use it. So soon as you start make sure to go into F10 and set you warning distance. I did not add all the posable player planes If you want to add your fav one feel free to do so. Nothing script wise it player plane specific. I also did not use any mist or moose in this. Its all normal DCS scripting and mission editing. This is a example only to show what can be done. Look at it. Take it apart and use what you like for your own missions to better you flying experience. 

1v1 AI test.miz

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