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If you put a static object in the game and link it to spawn after a mission trigger is clicked, it will keep despawning/respawning in melee seconds and basically makes it unable to use but you can see it in the game and planner.

How to reproduce it:
1. Start mission editor

2. Place a static object

3. Create a trigger point (something condition easy to trigger)

4. Link the trigger point "Actions" to "Static Activate" and select the static object you already placed from the list

5. Create a new "Actions" and choose "Message to All" and type in something in the message box (This is to show the issue)

6. Start the level you created and trigger the condition to activate the static object

7. Notice the message you created keeps repeating indefinite time on the screen

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