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Posted

After the Update last week it occured to me that the new slot selection mechanism is not showing CallSign information anymore. Without it, it is a guessing game to determine which aircraft is (according to CallSign) Lead or Wing in a 2Ship. As roles are preassigned in a MP PvE environment, this hampers gameplay esp. with a human ATC going nuts which 2Ship's Lead is featuring a -2 suffix in todays flight regime.

Furthermore, it is impossible to check both coalitions for slotted players, making it difficult to pair 2 players quickly for PvP (e.g. Dogfight sessions). I dont know why this information is now withheld from the player, but I hope its a good one. In conjuction with that, the dynamic refresh functionality of the slot list is now rolled back to a manual refresh, hampering coordination even more without assistance of additional external communication (e.g. SRS, TS).

I dont believe that was the intention, was it?

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Posted
Il 15/7/2024 at 09:30, Thamiel ha scritto:

Furthermore, it is impossible to check both coalitions for slotted players, making it difficult to pair 2 players quickly for PvP (e.g. Dogfight sessions)

a server administrator should be able to see both coalitions, now everything is difficult, let alone in a PVP server with new users how will they fight? One will fly in one area and another in another, or even there will be no one on the other side, without knowing it.

Posted
On 7/15/2024 at 10:30 AM, Thamiel said:

After the Update last week it occured to me that the new slot selection mechanism is not showing CallSign information anymore. Without it, it is a guessing game to determine which aircraft is (according to CallSign) Lead or Wing in a 2Ship. As roles are preassigned in a MP PvE environment, this hampers gameplay esp. with a human ATC going nuts which 2Ship's Lead is featuring a -2 suffix in todays flight regime.

Furthermore, it is impossible to check both coalitions for slotted players, making it difficult to pair 2 players quickly for PvP (e.g. Dogfight sessions). I dont know why this information is now withheld from the player, but I hope its a good one. In conjuction with that, the dynamic refresh functionality of the slot list is now rolled back to a manual refresh, hampering coordination even more without assistance of additional external communication (e.g. SRS, TS).

I dont believe that was the intention, was it?

Although there are some things about the new layout that are OK the old layout was better. I don't see where the old one needed 'fixing'!

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