Jump to content

Recommended Posts

Posted

Hi all,

just read that this shouldn't be too hard, as DCS already uses deferred shading and separate parsers per eye.

It could allow people on a lower end budget to spend (relatively) less on a dual GPU MoBo, than they would have to spend on a new GPU to achieve the same performance.

'52

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...