ienatom Posted August 1, 2024 Posted August 1, 2024 Hi all, I noticed while trying to create a FOB in a inexplicably populated area in Afghanistan that (as the title says) any unit places on top of a removed scenery object spawns floating in the air. See attached pictures for reference. Am I doing something wrong or it's this a bug? I tried this in other maps as well so it's not an isolated issue. CPU: AMD Ryzen 7 5800X, RAM: 4x16GB G.Skill Trident Z Neo DDR4-3600 CL16, GPU: Gigabyte RX6800XT Aorus Master, MB: Gigabyte X570 Aorus ultra My userfile content is available here (liveries, mods and whatnot)
Diablo 1-1 Posted November 20, 2024 Posted November 20, 2024 (edited) No, nothing you have done wrong. I have the same issue. I spent a long time doing the twalls for the FOB I was creating. Kinda knocks the wind out of my sails when I see this. Edited November 20, 2024 by Diablo 1-1
ctajiuh58 Posted November 23, 2024 Posted November 23, 2024 I think the problem is in the method used to delete scene objects (object.destroy()), this method does not delete the physical box of the object, only the visible one. You can check it like this: create a static in ME, then in the running mission apply the .destroy() method to this static (via script), then activate a new static in the same place. Result: the new static hovers in the air, as if it were on the roof of the old static, which is deactivated. Серверы КВАС. Железо: I9-9900k, 32GB DDR4, SSD, RTX 2080super
AVPIN Posted December 5, 2024 Posted December 5, 2024 Hi, You need to have a delay between deleting an object and creating a new one in its place, at least one second. I use 5 seconds, works OK for me. 2
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