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Posted (edited)

Had an interesting turn of events on this project.

Was thinking that a "look down" button would be useful, as there are the fuel switch/gauges, as well as the side panels to deal with.

So switched settings/assignments for the two upper snap view buttons.

... and, with the other corrections, the views were the same, as 30º view angle change w/ the "40" zoom is native.

 

Zeroed the "vAngle", and tasked, instead of "Camera view up slow", "View Center" to the upper right(JOY_BTN6) button. (gunsight view)

And tasked, instead of "View Center" w/ the - 30º depression angle, "Camera view down slow", to the upper left(JOY_BTN5) button. (panel view)

 

So, now, the upper right button is all/only "gunsight view", without the annoying double-clutch higher views from the "Camera view up slow" function.

And, the upper left button is "panel view", and "lower panel view" with the second push, and pan from there.

Also, once the lower panel view is altered, even by just bumping the pan hat, the upper left button will bring back the "panel view", moving the view back up.

This also effects panning in the "panel view" itself, as the upper left button will reset to initial "panel view" as well.

 

This is very fast for in-cockpit work, like start-up and monitoring flight parameters and fuel.

Really Good - got better.

0-015-Formation2.jpg

 

Bowie

Edited by Bowie
  • Like 1
  • 9 months later...
Posted

UPDATE:

Refined this, to precisely match the Options/System/External Field of View = 55°.

Found that the [1] 'snap view' (keypad "0") could be re-tasked to an Instrument Panel "Look in/back" from a off-axis panned view.

Really handy both fighting and landing, for a quick check of the gauges.

Noticed this view was a little off of the 55° Ext. FoV setting, though always very different from the [13] 'default view', and figured that since they were on different scales, the 'snap view' was probable the same as the External.

So, set the [1] 'snap view' to 55°, and then readjusted the [13] 'default view' by selecting the 'Panel View' w/ the control stick button, and then (keypad "0") snapping back and forth to it, looking for anomalies.

Wiggled it into a perfect match, which is a little wider than the original "40", which is good for FoV, but not enough to create an unwanted effect.

Win/Win.

SnapViews["P-51D"] = {
[1] = {-- player slot 1
    [1] = {--LWin + Num0 : Snap View 0
        viewAngle        = 55.000000,--FOV Cockpit Zoom 55.000000, OEM 80.000000 "P-51D"
        viewAngleVertical= 0.000000,--VFOV
        hAngle            = 0.000000,--    (Snap View)/(Cockpit panel view in)(-30°)
        vAngle            = -30.00000,-- Cockpit View Angle -30.00000,  OEM -9.500000
        x_trans            = 0.160000,-- Cockpit View In_Trans 0.160000. 0.150000, OEM 0.120000
        y_trans            = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000
        z_trans            = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000
        rollAngle        = 0.000000,
        cockpit_version    = 0,

[13] = {--default view
        viewAngle        = 40.200000,--FOV Cockpit Zoom 40.200000, OEM 80.000000 "P-51D"
        viewAngleVertical= 0.000000,--VFOV
        hAngle            = 0.000000,--    (View Center)/(Cam View Dn-Slow)(-30°)
        vAngle            = 0.000000,-- Cockpit View Angle 0.00000,     OEM -9.500000
        x_trans            = 0.160000,-- Cockpit View In_Trans 0.160000, 0.150000, OEM 0.120000
        y_trans            = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000
        z_trans            = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000
        rollAngle        = 0.000000,
        cockpit_version    = 0,

Enjoy.

 

Bowie

Posted
On 8/6/2024 at 7:40 AM, Doughguy said:

You can calculate the correct FOV according to your monitor and distance from monitor to your eye.
Theres some stuff on the web that does that for you if that helps.

For red AC I have an ACHS -1 clock I found in Vietnam (keeps pretty good time).

I put it by the monitor & make the clock on screen the same size as the real one. That zoom's pretty convincing...

Cheers.

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