SgtPappy Posted August 8, 2024 Posted August 8, 2024 Please see the attached track and video. It seems at some point, having Jester on was interfering with my human WSO's controls. I only noticed when rewatching the video that I could hear Jester callouts despite my friend being in the backseat since engine start up. Only turning Jester off solved the issue. I am not sure what caused the issue. Track was too large so I uploaded it to this hosting site (I swear it's not a virus!). The issue happens right after the MiG-19 is shot down. That's when Jester starts talking again. https://file.io/34Cv5lTvkKoA 1
Zabuzard Posted August 8, 2024 Posted August 8, 2024 I am not sure I follow. The option to force-activate Jester while a human WSO is in the plane is meant to be used for WSOs to sit by and watch while Jester does the job. You are not supposed to control the WSO pit actively while Jester is turned on. Deactivate him if you want to control the backpit directly
SgtPappy Posted August 9, 2024 Author Posted August 9, 2024 (edited) 6 hours ago, Zabuzard said: I am not sure I follow. The option to force-activate Jester while a human WSO is in the plane is meant to be used for WSOs to sit by and watch while Jester does the job. You are not supposed to control the WSO pit actively while Jester is turned on. Deactivate him if you want to control the backpit directly I wonder if I perhaps accidentally force activated him while my friend was in the back! My missile uncage - which I guess I didn't even need with the AIM-9B - is on the same thumb/hat switch as Jester ON/OFF. That said, Jester was fiddling with the controls in an odd fashion. You can see in the video that he is rotating the cursor in circles and the elevation up and down through a large range - that is, in a nonsensical fashion. So if I did accidentally turn Jester back on, the bug is that he is not really searching, but rather moving the controls in such a way that he is not really being Jester. You'll notice when my friend leaves the cockpit in an attempt to rectify the situation, Jester returns to normal. He does his search and stops gyrating his controls. You will also see that when my friend moves an axis, the gyration is overlaid on top of his input. When he stops touching the controls you see the gyration remains. Edited August 9, 2024 by SgtPappy
Zabuzard Posted August 9, 2024 Posted August 9, 2024 Really odd. Was it also circling for the WSO, or just on your Pilot Screen? Was the WSO having really bad FPS perhaps? With a human WSO, these things are all computed on the WSOs machine and then synced to the Pilot for his display. If Jester can not run his routine fast enough then such overshooting could occur. We are talking about slide-show FPS here though, not just 30 FPS.
SgtPappy Posted August 9, 2024 Author Posted August 9, 2024 6 hours ago, Zabuzard said: Really odd. Was it also circling for the WSO, or just on your Pilot Screen? Was the WSO having really bad FPS perhaps? With a human WSO, these things are all computed on the WSOs machine and then synced to the Pilot for his display. If Jester can not run his routine fast enough then such overshooting could occur. We are talking about slide-show FPS here though, not just 30 FPS. It was indeed circling for both of us. The WSO had normal FPS, I'd say around 80. He was able to see the hand control unit for the radar circling on its own despite removing his hands from any controls. The Ghost of Jester, perhaps lol
Zabuzard Posted August 9, 2024 Posted August 9, 2024 Lmao, I wonder what happened there... really odd stuff. I'll see if your track has anything to work with, but usually long MP tracks dont work well.
SgtPappy Posted August 9, 2024 Author Posted August 9, 2024 3 hours ago, Zabuzard said: Lmao, I wonder what happened there... really odd stuff. I'll see if your track has anything to work with, but usually long MP tracks dont work well. Ok I'll see if we can reproduce it in SP in the meantime.
Recommended Posts