DCS FIGHTER PILOT Posted August 8, 2024 Posted August 8, 2024 (edited) Track One: ACE AI Tries to notch (at least that's what I am guessing its trying to do) at high altitude when it could dive and "outrun it" incoming missile and gets hit. Track Two: ACE AI recommits to the fight too early and gets hit. Track Three: ACE AI executes a rather poor defense and again tries to recommit to the fight too early. Gets hit. Track Four: I demonstrate an aggressive defense and kinematically defeat an incoming missile even though all seems lost. Also notice I use every tool at my disposal. Jettison tanks, deploy chaff, turn on ECM, rapidly drop altitude, and "zigzag". When a missile is fired at you, unless you have a death wish, you would do everything in your power to ensure that it misses. However, what even the best AI does currently seems perfunctory. I would expect such a defense from rookies and novices but never from an ace. Also note this type of behavior seems to hold for any AI aircraft defending against any ARH missile. I have yet to test in depth the AI's behavior with SARH missiles. Perhaps could somebody could take a look at that? Poor_AI_Defense.trk Too_Early_Recommit_I.trk Poor_Defense_And_Too_Early_Recommit_II.trk Good_Defense.trk Edited August 8, 2024 by DCS FIGHTER PILOT 2
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