Chesster Posted August 20, 2024 Posted August 20, 2024 It seems that setting a dynamic spawn template at a given warehouse only works if the initial amount of the given airframe is set to more than 0. This causes an inconvenience as that particular airframe might not be available to the initial coalition. A work around for this is to set the amount to 1 unit in the Mission Editor for each airframes with templates and then assign the desired template, and then to avoid that airframe being available to the initial coalition either set a trigger to remove that airframe on mission start or use script to remove the airframe. Once the the airbase changes coalition and airframes are put back in stock, the template (with waypoints) are available.
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