Jump to content

Dynamic client spawn templates not working if initial value is set to 0 and later increased.


Recommended Posts

Posted

It seems that setting a dynamic spawn template at a given warehouse only works if the initial amount of the given airframe is set to more than 0.
This causes an inconvenience as that particular airframe might not be available to the initial coalition. A work around for this is to set the amount to 1 unit in the Mission Editor for each airframes with templates and then assign the desired template, and then to avoid that airframe being available to the initial coalition either set a trigger to remove that airframe on mission start or use script to remove the airframe. 

Once the the airbase changes coalition and airframes are put back in stock, the template (with waypoints) are available.

 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...