Avatar72 Posted May 20, 2009 Posted May 20, 2009 (edited) Question about the 1st Oil campaign phase/mission 3. This is more of a strategy question that can apply to many missions. i've read about the success % given out after missions. i'm just trying to determine how to handle obstacles for missions success. So in this mission, I'm supposed to follow a very narrow flight path to destroy a set of high priority targets. along the way, you pass a heavily defended town that includes at least 3 sam launchers and many more AA threats.. Passing by on the way to the main targets is a BAD idea since you will get shot at often. There's some cover along the way, but you will need to pop out from it to destroy main targets. so leaving the SAMs in tact is not a good idea. On the North side of the town are mountains with low clouds and on the other side are some hills (the cover) with even more non mission critical Launchers to the south. I feel like playing smart and taking out as much Air threat targets as i can before flying by the town, but I end up running out of vikhrs (wingman too) before arriving at the main target. so we cant engage the main target from long range and getting in close is not advised due to more AA threats near the objective. Am I to just suck it up, turn back and rearm or should I just be attempting to find long ways around which is high risk. Do i need to be much more subjective in my targets leaving armored units in tact only destroying specialized air threats. Basicaly, whats the best method of getting through a heavily denfended air threat location with enough weapons to destroy your main target(s). There are some ally tanks on my side, but they are highly outnumbered and dont advance to destroy softter target for me should I destroy enemy tanks. Edited May 20, 2009 by Avatar72
GGTharos Posted May 20, 2009 Posted May 20, 2009 (edited) Some info: In all missions, ALL enemy air defense units are on randoms. So one time there may be lots of AD, other times there may be none or few. Also, friendly (except wingman) and enemy air units are ALL on randoms too. These can obviously affect how the mission plays out in a significant manner. Pulling back and landing and ending the mission because the area is too hot is not an unreasonable thing to do ... and it is also why you have a campaign that can go back and forth in stages ;) You may also alter the route you fly - no need to follow the pre-programmed one. All of this was done so that missions are re-playable. They won't necessarily pay the same way twice. Edited May 20, 2009 by GGTharos 1 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Avatar72 Posted May 21, 2009 Author Posted May 21, 2009 It seems every nav point is too dangerous from mission to mission. However, travelling outside the waypoints is just as dangerous. There are are unmarked AA batteries or shoulder mounted missle launchers hiding near tree lines. There's just not enough intel on AA placements on the overhead map.
GGTharos Posted May 21, 2009 Posted May 21, 2009 And that's exactly why mobile AA/MANPADS are so dangerous - you can have a feel for where they'll be hiding, but you can't really know. Expect them, look for them, and you'll be that much safer ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
lavi Posted May 21, 2009 Posted May 21, 2009 Just one question, please. It is also from Oil war campaign one, but mission 2. I've been shoot down a few times... no real issue, i'm still really bad handling the chopper. But a ew times i think i've killed maybe everything needed (100% mission success) between me and my wingman. But when I land at FARP (i declare inbound and request for landing) and the mission ends (ESCAPE + QUIT) i can just replay mission, i can't advance to next mission.... Do you know what I'm mission? maybe I give too poor enemy supression that allied ground forces receive too much pounding to let the mission advance?
coolts Posted May 21, 2009 Posted May 21, 2009 Don’t fly the waypoints just because the Nav points to that way. Always asses the threats yourself, (as you have been doing). Not having the FPS conventional ‘quick launch / quick load’ mid mission saves on hand really makes you think before diving in. A good thing IMO. Many times, I have detoured to get to a PVI target point to avoid none mission critical targets / threats. [sIGPIC][/sIGPIC] i7 9700k | 32gb DDR4 | Geforce 2080ti | TrackIR 5 | Rift S | HOTAS WARTHOG | CH PRO Pedals
coolts Posted May 21, 2009 Posted May 21, 2009 When you say, "I’ve killed maybe everything needed (100% mission success)" you mean that you have pressed '@' and its says '100%'? Then you land, exit and after debriefing you 'cant' continue? Do you meant that you seem to have the same mission next time? There are a lot of “hasty attack/hasty defence” missions which are very similar in these campaigns. Not as varied as the 1st campaign, (no custom audio, etc). [sIGPIC][/sIGPIC] i7 9700k | 32gb DDR4 | Geforce 2080ti | TrackIR 5 | Rift S | HOTAS WARTHOG | CH PRO Pedals
lavi Posted May 21, 2009 Posted May 21, 2009 When you say, "I’ve killed maybe everything needed (100% mission success)" you mean that you have pressed '@' and its says '100%'? Then you land, exit and after debriefing you 'cant' continue? Do you meant that you seem to have the same mission next time? There are a lot of “hasty attack/hasty defence” missions which are very similar in these campaigns. Not as varied as the 1st campaign, (no custom audio, etc). Yes... I press @ key and it says 100% complete, and when I exit mission, i only see back button and refly button... Wait...:smartass::doh: Maybe I have to exit briefing and then the continue button will appear? I will try again this night
coolts Posted May 21, 2009 Posted May 21, 2009 press exit (top right 'x'), then next. sorry if ive got the wrong end of the stick here. think you are trying to comtinue to next mission frm the debriefing screen. [sIGPIC][/sIGPIC] i7 9700k | 32gb DDR4 | Geforce 2080ti | TrackIR 5 | Rift S | HOTAS WARTHOG | CH PRO Pedals
lavi Posted May 21, 2009 Posted May 21, 2009 press exit (top right 'x'), then next. sorry if ive got the wrong end of the stick here. think you are trying to comtinue to next mission frm the debriefing screen. I'm afraid that you are right...... ...:doh: I will tell u more tomorrow... Thnks!
Avatar72 Posted May 21, 2009 Author Posted May 21, 2009 Just one question, please. It is also from Oil war campaign one, but mission 2. I've been shoot down a few times... no real issue, i'm still really bad handling the chopper. But a ew times i think i've killed maybe everything needed (100% mission success) between me and my wingman. But when I land at FARP (i declare inbound and request for landing) and the mission ends (ESCAPE + QUIT) i can just replay mission, i can't advance to next mission.... Do you know what I'm mission? maybe I give too poor enemy supression that allied ground forces receive too much pounding to let the mission advance? Thanks for hijacking my thread.
lavi Posted May 21, 2009 Posted May 21, 2009 Thanks for hijacking my thread. I'm sorry, you are completely right.. Please forgive me.:cry::cry:
Avatar72 Posted May 21, 2009 Author Posted May 21, 2009 I'm sorry, you are completely right.. Please forgive me.:cry::cry: No big deal. I think I got the feedback I needed to hear. Looks like flying missions are going to be more work than anticipated. So is it recommended that I scan my flight path, move ahead 3 Km. or so and do it again and again...looking for those hard to find AA defences not found on the overhead map? Sounds like a whipping....
slug88 Posted May 21, 2009 Posted May 21, 2009 No big deal. I think I got the feedback I needed to hear. Looks like flying missions are going to be more work than anticipated. So is it recommended that I scan my flight path, move ahead 3 Km. or so and do it again and again...looking for those hard to find AA defences not found on the overhead map? Sounds like a whipping.... Once you've had a bit more experience with wingmen, you'll probably find that you can use them to make things go much easier and quicker. For example, you can send one to scout ahead, while you fly about a km or two behind, and watch for missile trails and tracer fire. If you're quick enough, you'll be able to take out threats and save him. Alternatively, you could switch roles with the wingman, and do the scouting yourself, while he holds back and covers you (use the Overwatch formation and the Cover Me command). Proper wingman management can go a very long way in this game. [sIGPIC][/sIGPIC]
nomdeplume Posted May 22, 2009 Posted May 22, 2009 Alternatively, you could switch roles with the wingman, and do the scouting yourself, while he holds back and covers you (use the Overwatch formation and the Cover Me command). Proper wingman management can go a very long way in this game. Does the wingman AI automatically engage threats in this case? I find having them trailing pretty helpful because they're very good at calling out missile launches, but I think you need to manually command them to attack air defenses before they will do anything about them. Can anyone with more concrete experience confirm if this is correct?
EtherealN Posted May 22, 2009 Posted May 22, 2009 (edited) Another point about the constant vigilance for threats is that after you have some practice with it you'll find yourself doing it automatically, just like you'll automatically be checking your engine instrumentation and such without really thinking about it. Once you are there, it doesn't become an extra job, just something you do just as naturally as using the cyclic. Repetition and practice is how we learn, and sometimes it's a real drag, but once it's all in place the real fun starts. :) I think you need to manually command them to attack air defenses before they will do anything about them. In normal flight, yes, you have to command them. But with the Cover Me command you have already commanded them and they will take care of sudden threats. (I think. I usually use my wingman as a scouting slave so I don't have all that much experience of the Cover Me command, but that's how it has seemed to work when I did use it.) Edited May 22, 2009 by EtherealN [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
slug88 Posted May 22, 2009 Posted May 22, 2009 I use the Cover Me functionality quite often, and I can confirm that the wingman will automatically engage any target that is attacking you, either on the ground or in the air. Very, very, very useful. [sIGPIC][/sIGPIC]
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