DD_Friar Posted August 24, 2024 Posted August 24, 2024 Salute I am currently developing a mission for my squad. Our objective is to capture an airfield and then continue operations from it. I wanted to add an extra layer in that the airfield could not be operational once captured until it had been resupplied. At the moment, the best mechanic I can find for this is to have the enemy "set timed charges" which go off when the airfield changes hands, meaning that new supplies will have to be brought in (either by 'Hook or the excellent Hercules mod(side bar any news now on the "offical C-130?) on account of not currently being able to set resources values. My issue is that although the fuel when destroyed reduces the stocks to zero, equipment (eg missiles and bombs) stays at 100. Please see my pictures below. I have also attached my mission (no mods included this is a just a test bed / proof of concept mission.) The zone is captured by taking the Blue Tactical Commander slot and driving the Humvee over the road into the airfield zone. nullnullnullnullnullnullnull Resources Test.miz Visit the Dangerdogz at www.dangerdogz.com. We are a group based on having fun (no command structure, no expectations of attendance, no formal skills required, that is not to say we can not get serious for special events, of which we have many). We play DCS and IL2 GBS. We have two groups one based in North America / Canada and one UK / Europe. Come check us out.
Recommended Posts