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It seems that some static objects, when killed DO receive a KILL event (that allows tying a unit to an object's kill), while other objects, on being killed only receive a DEAD and UNIT LOST event, but no kill event. Worse, there is no usable HIT event that would allow a script to connect a DEAD/LOST event to the launching unit because the HIT event does not carry the relevant information. 

From what I can gather, this seems to be connected to the category of the killed object: Ground Vehicles seem to receive a KILL event, while at least some structures and warehouses do NOT receive a kill event. Not being able to trace a kill to a unit is a severe impediment for creating many interesting missions.

In the attached demo, destroying the static vehicle on the runways does create a kill event, while destroying the other three structures/warehouses does not. All hit events return nil targets (why?)

object scoring test plain.miz

Edited by cfrag
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