johnjar Posted September 14, 2024 Posted September 14, 2024 (edited) I am trying to adjust the default FOV by making a View.lua file and using Snapviews.lua. This is my View.lua . I put in the root directory of the P-51D. ViewSettings = ( Cockpit = { [1] = {-- player slot 1 CameraViewAngleLimits = {20.000000,111.644287}, CameraAngleRestriction = {false,90.000000,0.500000}, CameraAngleLimits = {200,-80.000000,90.000000}, EyePoint = {0.025000,0.100000,0.000000}, ShoulderSize = 0.15, Allow360rotation = false, limits_6DOF = {x = {-0.050000,0.450000},y ={-0.200000,0.200000},z = {-0.220000,0.220000},roll = 90.000000}, }, }, -- Cockpit Chase = { LocalPoint = {0.200000,-0.652000,-0.650000}, AnglesDefault = {0.000000,0.000000}, }, -- Chase Arcade = { LocalPoint = {-21.500000,5.618000,0.000000}, AnglesDefault = {0.000000,-8.000000}, }, -- Arcade } I have adjusted the settings in the Snapviews.lua to values between the CameraViewAngleLimits and there are no changes. Am I putting this file in the wrong location? Is the file just wrong? Thank You Very Much for your help with this !! johnjar Edited September 15, 2024 by johnjar to further explain
Solution Bowie Posted September 18, 2024 Solution Posted September 18, 2024 This is what works for me: A P-51D Cockpit that Looks and Feels... Right. Takes some Situational Awareness upgrade to deal w/ the smaller view window, to maneuver and track things that you can no longer see, until you can again. But, after that, it is awesome. Bowie
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