Irisz Posted September 15, 2024 Posted September 15, 2024 (edited) I just wanted to fly my favorite Flanker and DCS World crashed! Here are the log files, I already sent the log files to the ED server when DCS World crashed, but I will send them here too! 49,213 MB of my physical memory was used after 7 minutes of online playing! Low texture setting and the map texture is also set to Low. Thanks! dcs.log-20240915-061413.zip Here is the gameplay and the crash! Edited September 15, 2024 by Irisz
Solution sleighzy Posted September 15, 2024 Solution Posted September 15, 2024 Drop your zip file in the #dcs-log-analyzer channel in the DCS discord, https://discord.com/channels/542985647502393346/1179171301651402802 and it will provide some advice. I dropped it in there for you (but you’ll need to do yourself as well as it only last 5 mins) but it highlighted a potential crash with a RAM memory timing issue and to remove overclocking XMP on the RAM. There were a few other options for troubleshooting as well. AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2
Irisz Posted September 15, 2024 Author Posted September 15, 2024 (edited) 45 minutes ago, sleighzy said: Drop your zip file in the #dcs-log-analyzer channel in the DCS discord, https://discord.com/channels/542985647502393346/1179171301651402802 and it will provide some advice. I dropped it in there for you (but you’ll need to do yourself as well as it only last 5 mins) but it highlighted a potential crash with a RAM memory timing issue and to remove overclocking XMP on the RAM. There were a few other options for troubleshooting as well. Thank you very much! My memory is on CL 14, that's all I did tuning, nothing else. I'll take it down to default XMP! Edited September 15, 2024 by Irisz 1
Irisz Posted September 15, 2024 Author Posted September 15, 2024 (edited) Errors Your DCS has crashed The crash occurred inside edCore.dll. (edCore): LinkHost::ResetLinks + 0x17 (edObjects): viMovingObject::~viMovingObject + 0x36 (WorldGeneral): woLABase::~woLABase + 0x12 (DCS): SW + 0x6F345 (DCS): SW + 0x381E15 [...] fxo and metashaders2 folders delete. Complete file system repair in progress. Full repair found no errors. LinkHost::ResetLinks + 0x17 This likely refers to a function called ResetLinks within a class or module named LinkHost. The + 0x17 indicates an offset within the function where an issue occurred. In technical terms, the program crashed or reset at this specific point in memory. (edObjects): viMovingObject::~viMovingObject + 0x36 The viMovingObject::~viMovingObject is a destructor for a class called viMovingObject, possibly representing a moving object in the simulation or game world. The ~ symbol indicates it's a destructor, meaning it's cleaning up or deleting an object. The + 0x36 shows the memory offset where the issue happened. (WorldGeneral): woLABase::~woLABase + 0x12 Similar to the previous line, this refers to the destructor of an object called woLABase within a module or namespace called WorldGeneral. This is where the program was handling the deletion of an object, and an issue arose at offset 0x12. (DCS): SW + 0x6F345 This line likely refers to some internal function or module within the DCS simulation, and SW might be a specific function, subroutine, or process. The + 0x6F345 is the memory address where the issue occurred. (DCS): SW + 0x381E15 Similarly to the previous line, this points to another instance within DCS where a problem happened, this time at offset 0x381E15. No story, I set my memory to default XMP and don't tuning anymore! There is XMP default, we hope there will be no more crashes! Edited September 15, 2024 by Irisz
Irisz Posted September 15, 2024 Author Posted September 15, 2024 Thank you Sir, glory to you, we hope there are no more crashes, my memory is running on XMP default and I streamed a good one, with 4 kills and 1 takeoff in my favorite Flanker! 2
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