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Posted (edited)

Hello,

I started the F-14B campaign Operation Sandworm about a week ago. Yesterday I started Mission 5 and found out that my head in game wouldn't turn. I am using AITrack and Opentrack currently. Only when I opened the kneeboard I was possible to turn my head. When I closed it, view was stuck.
I somehow managed to finish the mission, even though it was a struggle.

Btw. I restarted the game, the PC and the tracking programs to see it would change anything, but didn't help.

When I want to fly mission 6 and clicked the 'Fly' button it doesn't let me enter the mission. The output is that the window with the results at the end of a mission opens, claiming I flew it for more than an hour. Somehow, in the mission menu it then says the mission is accomplished. 

Similar experience with Mission 7. I can't even enter the cockpit, I get the results window.

Anyone else experiencing these issues?

Cheers

 

 

 

 

 

 

 

 

 

Edited by MagpieOne
Posted (edited)
9 hours ago, MagpieOne said:

Hello,

I started the F-14B campaign Operation Sandworm about a week ago. Yesterday I started Mission 5 and found out that my head in game wouldn't turn. I am using AITrack and Opentrack currently. Only when I opened the kneeboard I was possible to turn my head. When I closed it, view was stuck.
I somehow managed to finish the mission, even though it was a struggle.

Btw. I restarted the game, the PC and the tracking programs to see it would change anything, but didn't help.

When I want to fly mission 6 and clicked the 'Fly' button it doesn't let me enter the mission. The output is that the window with the results at the end of a mission opens, claiming I flew it for more than an hour. Somehow, in the mission menu it then says the mission is accomplished. 

Similar experience with Mission 7. I can't even enter the cockpit, I get the results window.

Anyone else experiencing these issues?

Cheers

 

 

 

 

 

 

 

 

 

 

Hi,

Thank you for your report. 

I think there is not much I can do about head track issue as there is no way campaign maker could affect aircraft or pilot controls.

I'll take a look into the mission launch problem asap. It sound very strange as there were no updates for this campaign in the latest DCS update and it worked fine before that. Could you please attach a screenshot of the screen you got when launching the mission? 

Edited by Sandman Simulations
Posted

Thank you! Yeah I found out the head track issue is a problem of the software itself or my GPU.
Here's the screenshots. I basically press green play button, then green start button and after that the debriefing window appears for both missions.
It's very weird. I can't even find a Player in the object drop down menu.

mission6.png

mission7.png

Posted
5 hours ago, MagpieOne said:

Thank you! Yeah I found out the head track issue is a problem of the software itself or my GPU.
Here's the screenshots. I basically press green play button, then green start button and after that the debriefing window appears for both missions.
It's very weird. I can't even find a Player in the object drop down menu.

mission6.png

mission7.png

Thank you.

It happened to me too. Unfortunately it seems that the latest DCS update has broken something and some missions are unplayable🤨. To me it happens first time in mission one.

As there hasn't been any changes to this campaign for couple of months I need to get ED to find what has gone wrong. I sent them an urgent request to check this. I have some unpublished updates ready for this campaign and it seems to me that they work normally so I asked ED to immediately include the updates if it would fix the problem😬.

I'll report immediately when I get any info from ED.

Posted
On 10/5/2024 at 12:14 AM, MagpieOne said:

Thank you! Yeah I found out the head track issue is a problem of the software itself or my GPU.
Here's the screenshots. I basically press green play button, then green start button and after that the debriefing window appears for both missions.
It's very weird. I can't even find a Player in the object drop down menu.

mission6.png

mission7.png

Just got message from NineLine. ED is trying to find the solution for this problem.

  • 3 months later...
Posted

Hey @Sandman Simulations I found out that Mission 9 seems to be buggy. The AAR doesn't rly work, as the two Tomcats taking fuel from the KC-135 don't stop refueling. I think I circled about 25 min behind the tanker. Also, I ordered my AI wingman to refuel. After recognizing that the two Tomcats in front of us don't stop taking fuel I ordered him to rejoin, but no effect other than the "vocal confirmation" . He stayed stuck 1 nm behind the tanker waiting. I continued with the mission alone then returned to try again. But nothing had changed unfortunately, same situation.

Also notice these issues, I am not sure if they're connected.

Cheers

 

Posted
2 hours ago, MagpieOne said:

Hey @Sandman Simulations I found out that Mission 9 seems to be buggy. The AAR doesn't rly work, as the two Tomcats taking fuel from the KC-135 don't stop refueling. I think I circled about 25 min behind the tanker. Also, I ordered my AI wingman to refuel. After recognizing that the two Tomcats in front of us don't stop taking fuel I ordered him to rejoin, but no effect other than the "vocal confirmation" . He stayed stuck 1 nm behind the tanker waiting. I continued with the mission alone then returned to try again. But nothing had changed unfortunately, same situation.

Also notice these issues, I am not sure if they're connected.

Cheers

 

Hi,

Thank you for reporting. I'll check. Hope it's not all the missions with AAR

Posted (edited)
16 hours ago, MagpieOne said:

Hey @Sandman Simulations I found out that Mission 9 seems to be buggy. The AAR doesn't rly work, as the two Tomcats taking fuel from the KC-135 don't stop refueling. I think I circled about 25 min behind the tanker. Also, I ordered my AI wingman to refuel. After recognizing that the two Tomcats in front of us don't stop taking fuel I ordered him to rejoin, but no effect other than the "vocal confirmation" . He stayed stuck 1 nm behind the tanker waiting. I continued with the mission alone then returned to try again. But nothing had changed unfortunately, same situation.

Also notice these issues, I am not sure if they're connected.

Cheers

 

Just as you said. Tomcat AAR seems to be broken once again. Lead flies about one feet from the basket. Wingman seems to be plugged in but doesn't get any fuel.  Reported this to ED.

I made some more safeguards to make sure they won't stuck with the basket forever. Hope I get the patch out asap.

M9 AAR 2.jpg

M9 AAR.jpg

Edited by Sandman Simulations
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