Rosly Posted October 16, 2024 Posted October 16, 2024 2024-10-16 18:51:47.701 INFO EDTERRAINGRAPHICS41 (10304): surface5 gc() LOD 0 0 squares 2024-10-16 18:51:47.701 INFO EDTERRAINGRAPHICS41 (10304): surface5 gc() LOD 1 0 squares 2024-10-16 18:51:47.701 INFO EDTERRAINGRAPHICS41 (10304): surface5 gc() LOD 2 24 squares 2024-10-16 18:51:47.701 INFO EDTERRAINGRAPHICS41 (10304): surface5 gc() LOD 3 6 squares 2024-10-16 18:51:47.701 INFO EDTERRAINGRAPHICS41 (10304): surface5 gc() 0.339100 ms 2024-10-16 18:51:47.728 ERROR GRAPHICSCORE (10304): Failed assert `source.getDesc().msaa == settings.msaa && dest.getDesc().sizeX == source.getDesc().sizeX && dest.getDesc().sizeY == source.getDesc().sizeY` at Projects\GraphicsCore\Source\GraphicsCore\RenderGraphStuff\ToneMapperModule.cpp:109 2024-10-16 18:51:47.794 WARNING LOG (4792): 1 duplicate message(s) skipped. 2024-10-16 18:51:47.794 ERROR GRAPHICSCORE (10304): Failed assert `depthBuffer.getDims() == dims && depthBuffer.getMSAA() == msaa` at D:\Projects\Buildworker\nevada_testing\build\Projects\render\renderer\Include\rwrappers\inl/FrameBuffer.inl:335 2024-10-16 18:51:47.794 ERROR DX11BACKEND (10304): depth buffer gbufferEdgeMask2 (1020x1020) must be the same size as color targets (1444x1236) 2024-10-16 18:51:47.794 ERROR DX11BACKEND (10304): Failed assert `false && "depth buffer must be the same size as color targets"` at Projects\render\dx11backend_win8\Source\DX11FrameBufferManager.cpp:101 2024-10-16 18:51:47.795 INFO EDCORE (10304): try to write dump information 2024-10-16 18:51:47.842 INFO EDCORE (10304): # -------------- 20241016-185148 -------------- 2024-10-16 18:51:47.842 INFO EDCORE (10304): DCS/2.9.8.1214 (x86_64; MT; Windows NT 10.0.19045) 2024-10-16 18:51:47.843 INFO EDCORE (10304): D:\Steam\steamapps\common\DCSWorld\bin\dx11backend.dll 2024-10-16 18:51:47.843 INFO EDCORE (10304): # C0000005 ACCESS_VIOLATION at 00007ff90e27af67 00:00000000 2024-10-16 18:51:47.844 INFO EDCORE (10304): SymInit: Symbol-SearchPath: 'D:\Steam\steamapps\common\DCSWorld\bin;', symOptions: 532, UserName: 'rad' 2024-10-16 18:51:47.844 INFO EDCORE (10304): OS-Version: 10.0.19045 () 0x100-0x1 2024-10-16 18:51:47.845 INFO EDCORE (10304): 0x000000000001af67 (dx11backend): RenderAPI::DX11Renderer::setNewFrameBuffer + 0x37 2024-10-16 18:51:47.846 INFO EDCORE (10304): 0x0000000000019a68 (dx11backend): RenderAPI::DX11Renderer::pushFrameBuffer + 0x68 2024-10-16 18:51:47.846 INFO EDCORE (10304): 0x000000000000bc04 (GraphicsCore): enlight::AtmosphereWrapper::precompute + 0x3C4 2024-10-16 18:51:47.846 INFO EDCORE (10304): 0x0000000000037773 (GraphicsCore): deferredShading::SSS::~SSS + 0xCA3 2024-10-16 18:51:47.846 INFO EDCORE (10304): 0x0000000000094ad8 (GraphicsCore): render::MotionBlurModule::~MotionBlurModule + 0x4B8 2024-10-16 18:51:47.846 INFO EDCORE (10304): 0x0000000000058877 (GraphicsCore): render::BaseRenderingPass::execute + 0x27 2024-10-16 18:51:47.846 INFO EDCORE (10304): 0x0000000000058fbf (GraphicsCore): render::BaseRenderingPass::execute + 0x76F 2024-10-16 18:51:47.846 INFO EDCORE (10304): 0x000000000005deb7 (GraphicsCore): render::RenderGraph::render + 0x317 2024-10-16 18:51:47.846 INFO EDCORE (10304): 0x0000000000028052 (SceneRenderer): DCSSceneRenderer::renderBakedRenderGraph + 0x42 2024-10-16 18:51:47.846 INFO EDCORE (10304): 0x0000000000169c6b (Visualizer): smSceneManager::regLua + 0x139B 2024-10-16 18:51:47.847 INFO EDCORE (10304): 0x0000000000153a34 (Visualizer): smCamera_Implement::getClipRegion + 0x1BE24 2024-10-16 18:51:47.847 INFO EDCORE (10304): 0x000000000013dc8c (Visualizer): smCamera_Implement::getClipRegion + 0x607C 2024-10-16 18:51:47.847 INFO EDCORE (10304): 0x00000000001581d2 (Visualizer): smSceneManager::DestroySceneManager + 0x1202 2024-10-16 18:51:47.847 INFO EDCORE (10304): 0x0000000000032451 (edCore): ed::thread::_get_current_thread_id + 0x71 2024-10-16 18:51:47.847 INFO EDCORE (10304): 0x0000000000021bb2 (ucrtbase): _configthreadlocale + 0x92 2024-10-16 18:51:47.847 INFO EDCORE (10304): 0x0000000000017374 (KERNEL32): BaseThreadInitThunk + 0x14
sleighzy Posted October 16, 2024 Posted October 16, 2024 Can you attach the complete log file for the crash here, as well as any zip file that may have been created with this crash as well. Can you also provide info as to what this directory is that is showing up as part of this crash log. “D:\Projects\Buildworker\nevada_testing” AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2
Rosly Posted October 25, 2024 Author Posted October 25, 2024 On 10/16/2024 at 8:57 PM, sleighzy said: Can you attach the complete log file for the crash here, as well as any zip file that may have been created with this crash as well. Can you also provide info as to what this directory is that is showing up as part of this crash log. “D:\Projects\Buildworker\nevada_testing” This is debug string for exception handler added by compiler on building. This is coming from ED, not my environment. I can attach longer logs but I made this report for ED devs. The stack trace is what they are looking for. The crash is 100% reproducible on entry to any mission with MSAA enabled on VR with Quad View rendering.
sleighzy Posted October 26, 2024 Posted October 26, 2024 14 hours ago, Rosly said: This is debug string for exception handler added by compiler on building. This is coming from ED, not my environment. I can attach longer logs but I made this report for ED devs. The stack trace is what they are looking for. The crash is 100% reproducible on entry to any mission with MSAA enabled on VR with Quad View rendering. Thanks for that. Yes if you could attach a full log that would much appreciated. Can you also confirm whether or not you have Motion Blur enabled, and turn this off if you do and try again. AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2
sleighzy Posted October 27, 2024 Posted October 27, 2024 (edited) It’s also interesting you mention Quad Views and MSAA. Does this mean that if MSAA is left on but you disable Quad Views (in DCS settings) that this works? Does this mean that when Quad Views is enabled and you use DLSS or something else (or nothing at all) it works as expected? I mention motion blur above as another user was able to replicate a very similar issue and stack trace with this on as well. Edited October 27, 2024 by sleighzy AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2
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