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2024-10-16 18:51:47.701 INFO    EDTERRAINGRAPHICS41 (10304):     surface5 gc() LOD 0 0 squares
2024-10-16 18:51:47.701 INFO    EDTERRAINGRAPHICS41 (10304):     surface5 gc() LOD 1 0 squares
2024-10-16 18:51:47.701 INFO    EDTERRAINGRAPHICS41 (10304):     surface5 gc() LOD 2 24 squares
2024-10-16 18:51:47.701 INFO    EDTERRAINGRAPHICS41 (10304):     surface5 gc() LOD 3 6 squares
2024-10-16 18:51:47.701 INFO    EDTERRAINGRAPHICS41 (10304): surface5 gc() 0.339100 ms
2024-10-16 18:51:47.728 ERROR   GRAPHICSCORE (10304): Failed assert `source.getDesc().msaa == settings.msaa && dest.getDesc().sizeX == source.getDesc().sizeX && dest.getDesc().sizeY == source.getDesc().sizeY` at Projects\GraphicsCore\Source\GraphicsCore\RenderGraphStuff\ToneMapperModule.cpp:109
2024-10-16 18:51:47.794 WARNING LOG (4792): 1 duplicate message(s) skipped.
2024-10-16 18:51:47.794 ERROR   GRAPHICSCORE (10304): Failed assert `depthBuffer.getDims() == dims && depthBuffer.getMSAA() == msaa` at D:\Projects\Buildworker\nevada_testing\build\Projects\render\renderer\Include\rwrappers\inl/FrameBuffer.inl:335
2024-10-16 18:51:47.794 ERROR   DX11BACKEND (10304): depth buffer gbufferEdgeMask2 (1020x1020) must be the same size as color targets (1444x1236)
2024-10-16 18:51:47.794 ERROR   DX11BACKEND (10304): Failed assert `false && "depth buffer must be the same size as color targets"` at Projects\render\dx11backend_win8\Source\DX11FrameBufferManager.cpp:101
2024-10-16 18:51:47.795 INFO    EDCORE (10304): try to write dump information
2024-10-16 18:51:47.842 INFO    EDCORE (10304): # -------------- 20241016-185148 --------------
2024-10-16 18:51:47.842 INFO    EDCORE (10304): DCS/2.9.8.1214 (x86_64; MT; Windows NT 10.0.19045)
2024-10-16 18:51:47.843 INFO    EDCORE (10304): D:\Steam\steamapps\common\DCSWorld\bin\dx11backend.dll
2024-10-16 18:51:47.843 INFO    EDCORE (10304): # C0000005 ACCESS_VIOLATION at 00007ff90e27af67 00:00000000
2024-10-16 18:51:47.844 INFO    EDCORE (10304): SymInit: Symbol-SearchPath: 'D:\Steam\steamapps\common\DCSWorld\bin;', symOptions: 532, UserName: 'rad'
2024-10-16 18:51:47.844 INFO    EDCORE (10304): OS-Version: 10.0.19045 () 0x100-0x1
2024-10-16 18:51:47.845 INFO    EDCORE (10304): 0x000000000001af67 (dx11backend): RenderAPI::DX11Renderer::setNewFrameBuffer + 0x37
2024-10-16 18:51:47.846 INFO    EDCORE (10304): 0x0000000000019a68 (dx11backend): RenderAPI::DX11Renderer::pushFrameBuffer + 0x68
2024-10-16 18:51:47.846 INFO    EDCORE (10304): 0x000000000000bc04 (GraphicsCore): enlight::AtmosphereWrapper::precompute + 0x3C4
2024-10-16 18:51:47.846 INFO    EDCORE (10304): 0x0000000000037773 (GraphicsCore): deferredShading::SSS::~SSS + 0xCA3
2024-10-16 18:51:47.846 INFO    EDCORE (10304): 0x0000000000094ad8 (GraphicsCore): render::MotionBlurModule::~MotionBlurModule + 0x4B8
2024-10-16 18:51:47.846 INFO    EDCORE (10304): 0x0000000000058877 (GraphicsCore): render::BaseRenderingPass::execute + 0x27
2024-10-16 18:51:47.846 INFO    EDCORE (10304): 0x0000000000058fbf (GraphicsCore): render::BaseRenderingPass::execute + 0x76F
2024-10-16 18:51:47.846 INFO    EDCORE (10304): 0x000000000005deb7 (GraphicsCore): render::RenderGraph::render + 0x317
2024-10-16 18:51:47.846 INFO    EDCORE (10304): 0x0000000000028052 (SceneRenderer): DCSSceneRenderer::renderBakedRenderGraph + 0x42
2024-10-16 18:51:47.846 INFO    EDCORE (10304): 0x0000000000169c6b (Visualizer): smSceneManager::regLua + 0x139B
2024-10-16 18:51:47.847 INFO    EDCORE (10304): 0x0000000000153a34 (Visualizer): smCamera_Implement::getClipRegion + 0x1BE24
2024-10-16 18:51:47.847 INFO    EDCORE (10304): 0x000000000013dc8c (Visualizer): smCamera_Implement::getClipRegion + 0x607C
2024-10-16 18:51:47.847 INFO    EDCORE (10304): 0x00000000001581d2 (Visualizer): smSceneManager::DestroySceneManager + 0x1202
2024-10-16 18:51:47.847 INFO    EDCORE (10304): 0x0000000000032451 (edCore): ed::thread::_get_current_thread_id + 0x71
2024-10-16 18:51:47.847 INFO    EDCORE (10304): 0x0000000000021bb2 (ucrtbase): _configthreadlocale + 0x92
2024-10-16 18:51:47.847 INFO    EDCORE (10304): 0x0000000000017374 (KERNEL32): BaseThreadInitThunk + 0x14

 

Posted

Can you attach the complete log file for the crash here, as well as any zip file that may have been created with this crash as well. 

Can you also provide info as to what this directory is that is showing up as part of this crash log. 

“D:\Projects\Buildworker\nevada_testing”

AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2

  • 2 weeks later...
Posted
On 10/16/2024 at 8:57 PM, sleighzy said:

Can you attach the complete log file for the crash here, as well as any zip file that may have been created with this crash as well. 

Can you also provide info as to what this directory is that is showing up as part of this crash log. 

“D:\Projects\Buildworker\nevada_testing”

This is debug string for exception handler added by compiler on building. This is coming from ED, not my environment.

I can attach longer logs but I made this report for ED devs. The stack trace is what they are looking for. The crash is 100% reproducible on entry to any mission with MSAA enabled on VR with Quad View rendering.

Posted
14 hours ago, Rosly said:

This is debug string for exception handler added by compiler on building. This is coming from ED, not my environment.

I can attach longer logs but I made this report for ED devs. The stack trace is what they are looking for. The crash is 100% reproducible on entry to any mission with MSAA enabled on VR with Quad View rendering.

Thanks for that. Yes if you could attach a full log that would much appreciated. 
 

Can you also confirm whether or not you have Motion Blur enabled, and turn this off if you do and try again. 

AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2

Posted (edited)

It’s also interesting you mention Quad Views and MSAA. Does this mean that if MSAA is left on but you disable Quad Views (in DCS settings) that this works? Does this mean that when Quad Views is enabled and you use DLSS or something else (or nothing at all) it works as expected?

I mention motion blur above as another user was able to replicate a very similar issue and stack trace with this on as well. 

Edited by sleighzy

AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2

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