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Advanced Command "Follow" seems to be slightly damaged


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Posted

Following the most recent update (or two), the advanced command to have an AI follow something seems to have been "slightly" damaged. I say slightly because it does work under some circumstances but no longer functions as it should in others. I have been using the follow command for quite some time to have the Plane Guard helicopter follow along beside the carrier during flight operations. In order to accommodate longer missions, I have been using the Switched function to launch a second helicopter from a screening destroyer close by to replace the first helo once it departs the zone associated with the carrier. The second helicopter will start (a switched command) and take up station alongside the carrier for the remainder of the mission. This has worked very well for several months until just very recently. Now, the second helicopter launches from the screening DD, and just returns to land. 

I am curious if this behavior has been noticed by anyone else lately. Another weird aspect of this issue is, without the "Uncontrolled" box checked for the second helo, it will launch at the beginning of the mission and fly right over to the carrier and take up its assigned station. Additionally, I have found that if I give the second helo a "late activation" (and change the trigger to "Group Activate), it will appear right on cue when the first helo departs the zone and launch and fly over to the carrier as prescribed. It seems like the problem is caused by the "uncontrolled" box being checked.

Any comments, advice or information would be much appreciated. 

Advanced Command_Follow_Test.zip

[sIGPIC][/sIGPIC]

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Posted

Hi @AG-51_Razor, this is not a bug. "Uncontrolled" state means that AI doesn't controll aircraft, no FM, collision, behaviour etc calculation executed for "uncontrolled" aircraft. Although previously it was possible to push a task like "Follow" for "uncontrolled" unit that lead to unexpected behaviour or even crash, so now pushed or setted tasks for "uncontrolled" aircraft ignored - this is necessary for stability and performance increasing.
Second point is the route of "unconrolled" heli consists of only one waypoint - this means that after take off AI start executing it's mission - and as mission have only one WP - it is completed same time(when no more WP fly to left in the mission - mission is complete).
So it is better to make more WPs for second heli and place "Follow" task there. It is clear that second heli can start at random moment and fixed WP can be far away of the ships formation, so another way to solve this task is to add start condition for "Follow" task - for example set flag when heli takes off and climb to some altitude.

AMD Ryzen 9 3900X, GeForce RTX 2080Ti, 32 GB DRAM, HOTAS TM Warthog, FSSB R3 Lighting, MFG Crosswind, Win 10 Pro

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