jef32 Posted November 12, 2024 Posted November 12, 2024 Hi Models of AAA with Assets pack included in DCS are putting 3 soldiers behind each pieces of DCA ( or flak). I've made the try after erasing these soldiers, letting just the DCA or flak with their operators included on the models and all seems to working well for all type of DCA or flak and the enemy planes are targeted and shooted when flying above. However I let the 2 german soldiers near all the kdo optical targeting system ( 1 for the kdo, 1 for the generator). If I delete these soldiers, do the models of flaks will working with the same efficiency ? And are the other DCA or flaks models working with the same efficiency since I've erased the 3 soldiers behind each gunnery pieces ? And in the same way, do we need soldiers behind the tracking light projectors ? Thanks ! CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
razo+r Posted November 12, 2024 Posted November 12, 2024 (edited) Seperate infantry units will not add or subtract any efficiency with their presence. So you don't have to put soldiers behind units. Edited November 12, 2024 by razo+r
jef32 Posted November 12, 2024 Author Posted November 12, 2024 Thanks. That's what I thought too. But what a perfomance gain when I subtract them on heavy mission. CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
Gunfreak Posted November 18, 2024 Posted November 18, 2024 On 11/12/2024 at 8:46 PM, jef32 said: Thanks. That's what I thought too. But what a perfomance gain when I subtract them on heavy mission. Hard to know. Only way to know is to test. What you can do is make trigger so when infantry is killed the guns stop working for a said amount of time. Then as long as the guns aren't destroyed. After a said amount of time, new infantry will spawn and the guns start shooting again. To simulate that squishy humans that operate the guns die easier than metal guns. i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
jef32 Posted November 18, 2024 Author Posted November 18, 2024 (edited) Seen from sky with high speed, the infantry aren't very visible. I only asked myself why ED has made WWII asset pack models of Flak or DCA with infantry around if these infantry aren't essential for the good efficiency of these AAA models in their detecting-firing role. On a heavily charged mission they drops unnecessary the FPS and the memory. To explain all, I've downloded many WWII templates airbases created by MrGoodnite for the Normandy 2 map. But these templates are including a lot of ED WWII asset packs AAA models and as these models are including many unnecessary infantry, using several of these templates drop dragstically the FPS and I wanted to know if the fact of erasing these added infantries changed the realism of the fights. So , I know now that I can erasing them. The animated weapons operators included with these weapons are enough for realism. Edited November 18, 2024 by jef32 CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
ggrewe Posted January 4 Posted January 4 Crew don't add any functionality, but add a lot of immersion & I love immersion, even at the expense of the some FPS DCS has "forced" me to upgrade my rig & invest in much SSD space, but its all been well worth it Enjoy that DCS has many layers & you can enjoy as a high flyer or ground grunt 2
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