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Posted (edited)

Currently, trees in DCS are frustrating in most situations.

1. When I shoot a surface-to-air missile at a ground target, enemy AI easily penetrates the Scenery object, but my missile is blocked by that obstacle.
2. When creating procedural missions, I can't instruct enemy AI to move random points, but also not to go to the forest. There is no API to tell if the points I have calculated are forests or plains.
2. When I steer the vehicle myself with the Combined Arms, it collides with trees, unlike AI. It's so ridiculous how a 60-tons tank can't knock down a tree, but rather causes engine failure.
3. Of course, in the real world, a plane that collided into a tree will definitely crash, but the collision is so detailed that it feels like punishment when flying low. Even if there are players who are hacking through the woods, if only the tree's collisions can be disabled, the tree rendering will be disadvantage enough because it will block that player's view.

One day I made a trigger to cover the on-map and then shot a command to get rid of the tree Sceney object, but I gave it up because of the loading time that lasts forever.

The option to get rid of all the trees is also good, but I wish there was a session option to disable collisions while maintaining the rendering of the trees. I think it will also help save performance.

Edited by 0xinfinite
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