Jump to content

Dynamic Slots Do Not Honor Warehouse Airframes and cause Legacy Static Slots behavior changes


Recommended Posts

Posted (edited)

Test Setup:

  • New NTTR Nevada Map
  • Set Nellis to BLUE
  • Enable Warehouse on Nellis
    • Unlimited Air Frames
    • Unlimited Weapons
    • Unlimited Liquids
  • Set Creech to BLUE
  • Enable Warehouse on Creech
    • Zero Out (no available) Air Frames on all airframes
    • Zero Out (none available) Weapons
    • Zero Out (none available) Liquids
  • Add BLUE A-10 II C "Start From Parking Hot" Client to Creech, marked as Dynamic Slot Template
  • Add BLUE A-10A "Start from Parking Hot" Client (Legacy Slot), to Creech
  • Add BLUE A-10 II C "Start From Parking Hot" Client to Nellis, marked as Dynamic Slot Template

known Problem (previous forum post ) Start From Ground Hot does not link to Airfield Warehouse

 

Problem 1 - Dynamic Slots do not honor Airframe Warehouse Status

Repro:

  1. Create Test Setup Map above
  2. From ME, Launch Multiplayer Server to Test
  3. Upon Entering Coalition Screen, see (1) A10A and (2) A10CII slots listed, select BLUE coalition
  4. Test Legacy Static Slots:
    1. From Static Slot Screen, see that A10A is listed, but filtering Available removes it
    2. attempt to slot in and see that you are put into spectator at Creech as the airframe is not available from the warehouse
  5. Test Dynamic Slots:
    1. From Dynamic Slot Screen Tab, Select Creech which spawns DS Refuel/Re-arm Pre-Slot screen
    2. Select A-10 II C, and notice that all pylon options are listed as "Unavailable"
    3. Slot In ... notice that you are in a magically available A-10 II C airframe at Creech

Expected Behavior:

Warehouse with zero air frames should block the DS Spawn of an A-10 II C at Creech

Actual Behavior:

Warehouse is not honored and an A-10 II C is spawned at Creech even though there are no available air frames

 

Problem 2 - Dynamic Slots alter the behavior of static slots with regard to warehouse

Repro:

  1. Create Test Setup Map above
  2. In ME, Change the Static Slot A-10A airframe to A-10 II C
  3. From ME, Launch Multiplayer Server to Test
  4. Upon Entering Coalition Screen, see (3) A10CII slots listed, select BLUE coalition
  5. Test Legacy Static Slots:
    1. From Static Slot Screen, see that A10 C II is listed, and filtering Available still shows the air frame even though the warehouse is empty
    2. attempt to slot in and see that you are successfully slotted into an A-10 C II ignoring the warehouse values
  6. Test Dynamic Slots:
    1. From Dynamic Slot Screen Tab, Select Creech which spawns DS Refuel/Re-arm Pre-Slot screen
    2. Select A-10 II C, and notice that all pylon options are listed as "Unavailable"
    3. Slot In ... notice that you are in a magically available A-10 II C airframe at Creech
    4. (Same behavior as Problem 1 for DS)

Expected Behavior:

Static Slots should honor Warehouse, Dynamic Slots should honor Warehouse, Dynamic Slot Templates should in no way impact Static Slot Client Units.

Actual Behavior:

Static Slot Airframes behave differently with regard to the warehouse when a Dynamic Slot template of the same air frame exists.

 

Edit: Words are hard, updated item 5.1 to say "Dynamic Slot" instead of "Static Slot" on Problem 1 and same change to 6.1 of Problem 2
Edit 2: Eff Emoticons

Edited by Zeathe
Emoticons suck
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...