LimePartician Posted December 7, 2024 Posted December 7, 2024 (edited) I understand that the map is trying to save as much space as possible but the dugout hangars at Tel Nof won't take much effort for the issue that I am presenting. Currently the dugout hangars are a 3 row model with only the middle ones selectable as a spawn. This is incorrect As seen on google maps it's a single row of hangars with concrete walls against soil on each side of the hangars. Another thing to note about the hangars is that there is way more than 4 hangars there, this can be noted by the amount of taxilines in that area. If you have any further questions, feel free to ask. EDIT: Having a quick look at Ramat David will show you the correct way of how they're meant to look like: Edited December 7, 2024 by LimePartician 2
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