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Posted (edited)

I understand that the map is trying to save as much space as possible but the dugout hangars at Tel Nof won't take much effort for the issue that I am presenting.

Currently the dugout hangars are a 3 row model with only the middle ones selectable as a spawn.
This is incorrect
image.png
image.png

As seen on google maps it's a single row of hangars
with concrete walls against soil on each side of the hangars.
Another thing to note about the hangars is that there is way more than 4 hangars there, this can be noted by the amount of taxilines in that area.

image.jpeg
If you have any further questions, feel free to ask.










EDIT:
Having a quick look at Ramat David will show you the correct way of how they're meant to look like:image.jpeg

Edited by LimePartician
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