Dangerzone Posted December 7, 2024 Posted December 7, 2024 (edited) Hi, Situation For some time now the supercarrier has had various issues that can occur that breaks the carrier. Jet blast deflectors get stuck, or catapult operators won't recognize an aircraft lined up at a carrier. For the most part this works well, but there are times (especially in Multiplayer) where this can be broken, and requires a mission restart to fix the issue. Now with the introduction of plane directors (which I love) - it seems that the risk of a carrier getting stuck has increased as now we can also get stuck in parking and unable to even remove the wheelchocks which we have experienced since the release of plane directors. Request Can we please have the option for a carrier RESET option that would just reset the carrier's state with nothing in the pattern, or on the catapults. (Maybe the same as Ctrl+Alt+Shift+T, but for all aircraft both on deck, and in the stack). It would be great to be able to reset the carrier so that: All inbound aircraft or aircraft that are in the pattern are removed from the stack. (They would need to call inbound again to reestablish themselves in the queue/stack. For AI aircraft, they would be rejected and divert to the nearest available airbase). All aircraft on the catapult (or perceived to be on a catapult) are removed from the catapult and transported back to the parking bays. And any other variables that are locked are released. If the above is too difficult to achieve, then can we just have any aircraft that are on the carrier occupying catapults (causing directors to be locked up, or JBD's to be locked up) reset/despawned, and planes in the pattern despawned and for players their client slot released. It would be great if the reset button can be called by: A menu option in the Airboss slot, (that can be enabled/disabled in the mission editor) and An API call made by Script, so server operators can make provision to call this using different methods. This would allow server operators to password protect airboss slots to stop randoms from creating a muck, or allow it to be executed using other methods by API to avoid abuse. (Also, it could be an optional setting in the mission itself so that mission designers can decide whether they want it there at all or not). Edit: Failing all that, even just an option where we can set the carrier's mode between recovery and launch operations. (Again via Airboss menu or API) would be a great start. If recovery ops are underway and it's forced to launch operations, then inbound will be rejected/diverted to alternatives (including those already in the pattern). If the carrier is force-set to recovery, then spawning would be denied with message "recovery operations are in progress" or similar until either the stack is cleared, or the carrier mode is force-switched again). Justification The supercarrier has been having ongoing issues for years (prior to plane directors) - especially on multiplayer servers. Situations where a weekend squadron (or multi-squadron) event that can go on for multiple hours or even the whole day, with many people with weeks or months of planning can be completely broken due to the carrier getting into locked states. (As no doubt can 24/7 multiplayer servers with carrier ops). I recognize that these situations especially make it difficult for ED to diagnose and resolve, because it's on multiplayer servers where tracks don't often help (or are too large and complicated), and that these issues are not simple to fix. Yet - this is something that can (and has often) completely broken missions and has existed for years. It's reasonable to expect that the issues are going to increase given the added complication of logic with the plane directors that this situation could remain for years to come. (And that's what I've already observed over the last few days). This doesn't negate that I'm sure the ED Dev's will work towards fixing this, but this will give a much needed option both for those that use plane directors, and those that don't use them (but still suffer JBD stuck issues, etc) a workaround allowing the ongoing use of the carrier without spoiling a mission mid way or requiring the whole mission to be restarted (just to potentially have the same issue occur again). Edited December 8, 2024 by Dangerzone 3
Recommended Posts