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Posted

I fly mainly in VR and a very annoying bug has popped up. It honestly took me a while to even realize something was wrong because it is subtle. Both my VR controllers seem to not function the way that it used to. The triggers will emulate a mouse click. They still do but when I hold the trigger down, it glitches out and immediately releases the trigger in the game even though I am still holding it.

This means that I can essentially get one click but can't get a click and hold. This is annoying because I cannot use the trigger to hold down buttons on the F/A-18's IFEI panel for setting BINGO fuel. I have to pull the trigger 40 times to set 4000lbs. I used to be able to just hold down the trigger and set it. And because it emulates a click and hold, once you start holding down the button you no longer have to point the controller perfectly at the button.

I have attached a short video showing what the glitch is. Its hard to explain it but I am holding down the trigger on the VR controller and it is not in the game.

I have checked if it was a malfunction just in both of my other controllers and it appears they are working fine in games like VTOL VR and even just steam VR's home screen.

When playing in DCS I only play in OpenXR using the Pimax Play. Any help would be greatly appreciated.

 

Peripherals:

Pimax Crystal

TPR Rudders

Turtle Beach Flight Deck

PC Specs:

14900K

RTX 4090

64GB DDR5 Ram

  • Like 1
Posted

I have the same problem and it's something Pimax Crystal related it seems. Both Pimax OpenXR and old Pimax XR from Mbucchia affected.

  • Like 1

With best regards, Albert R. Valiev

----

Oculus Rift S, i7-8700, RTX-2070, 32Gb RAM, M2 SSD (X4 PCI-E mode).

Posted (edited)
On 12/13/2024 at 5:48 PM, darkstarRAF said:

I have the same problem and it's something Pimax Crystal related it seems. Both Pimax OpenXR and old Pimax XR from Mbucchia affected.

Do you know this for sure? I only say that because the controllers work flawlessly in every other game including VtolVR which also has the option to run in openXR.

I also used steam VR’s controller calibration to look at how the buttons are depressed and everything looks correct in there as well.

This leads me to believe it is an issue with ED’s support for these specific VR controllers because the triggers are both an axis and a button.

Edited by The_Cokester
Posted

Piamx reps on reddit said that they are aware of this problem and owrking with ED to mitigate that. Don't know for sure but this is what they said

With best regards, Albert R. Valiev

----

Oculus Rift S, i7-8700, RTX-2070, 32Gb RAM, M2 SSD (X4 PCI-E mode).

Posted
1 hour ago, darkstarRAF said:

Piamx reps on reddit said that they are aware of this problem and owrking with ED to mitigate that. Don't know for sure but this is what they said

Can you post the link to the reddit page? I googled this crap out of this for weeks before giving up and just posting it onto here because I just could not find information on it let alone a solution. Felt like I was the only one having the issue there for a bit.

  • 2 weeks later...
Posted

Piamx reps on reddit said that they are aware of this

В 19.12.2024 в 00:21, The_Cokester сказал:

Can you post the link to the reddit page? I googled this crap out of this for weeks before giving up and just posting it onto here because I just could not find information on it let alone a solution. Felt like I was the only one having the issue there for a bit.

 

With best regards, Albert R. Valiev

----

Oculus Rift S, i7-8700, RTX-2070, 32Gb RAM, M2 SSD (X4 PCI-E mode).

  • 2 months later...
Posted

Can confirm. Using the pimax crystal controllers in controller mode for VR still does not allow for pressing and holding a button or switch, and this is also screwing up pressing mfd buttons for some reason. Switching to hands in the vr menu remedies this, but then kills the mouse scroll wheel function and makes right clicking more challenging. 

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