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Deck Crew pathing ignores even moving AI aircraft...


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Posted (edited)

What happened:

AI F18C showing us a wire3 landing, director then took over and made it taxi to a parking spot in front of the island. Then, right before reaching the final parking spot, it moved nose right and maybe then wanted to turn left into the spot - if there wasn´t the second bird just catching the wire and both machines collided.

sorry but wtf ? 

Just 2 AI units trying to land. No wind, nothing fancy. It seems that even this seems too much now with those fancy directors 🙂 

"Can you provide a track?" - Yes i can, see link: 

https://www.dropbox.com/scl/fi/gaux20x616qxrco8clh90/F18-trap.trk?rlkey=s6ra3fwae4lxcvpe2y5199rv5&dl=0

Tracks shows the third attempt - everything just exactly as before, this time the first bird took the swing nose right some seconds earlier, still very close to collision. One might see the issue.

I wonder if the deck status has anything to do here ? What you can see is, that the deck status is "foul" only when a substantial part of the AI aircraft is over the line. As soon as the nosewheel get back behind the line, deck status changes to "clear" - even if the rear is still way over the line or even further in the zone. (Watch from airboss or LSO view to get the idea).

Please tell me what´s wrong here.

 

 

Edited by Jel
  • Like 2

When in doubt - climb. Nobody ever collided with air.

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