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Posted (edited)

I've made the pilot flight suit orange (early West German) using the "HB_Char_RobinOlds_overall" and "HB_Char_RobinOlds_CWU" files and they show fine in external view but not in the first person pilot view. Are there other files that I can manipulate to achieve this? @Zabuzard?

Gloves.jpg

Edited by II.JG1_Vonrd
  • II.JG1_Vonrd changed the title to 1st person pilot flight suit
Posted (edited)

Thanks for the reply but I don't understand what to do with the description lua. Also, I looked in C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\F-4E\Cockpit but see no livery folder or files. Would I make a Livery folder? Place my Livery folder in there? Place the description.lua in there? I also see a bunch of Diffuse files in the description.lua like "hb_char_robinolds_overall_highrez", "hb_char_robinolds_pants_highrez", etc. Could provide some more detail about how to proceed? If I did get the flight suit to show in 1st person would it break IC check?

And Merry Christmas to you too.

EDIT:

I think I have a clue now. I see those files in C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\F-4E\Textures\Cockpit\VR_Body.zip.

Still, I wonder about breaking IC. I don't want to spend the time on it if it does break it.

Edited by II.JG1_Vonrd
Posted

So if you look into your mods\aircraft\F-4E folder, there is a separate liveries folder for the cockpit called Cockpit_F-4E, make your own one, create your "orange suit" folder, place your description.lua there with the dds textures you need, and the Cockpit_F-4E folder goes into saved games\mods\liveries, you have to choose your cockpit via mission editor (if you own Mirage F1 or MB339, these ones are nice examples about the folder structure). Haven't done liveries for a while but it worked for me with some redfor planes (single player). Just leave the diffuse files . My attached description.lua is the whole extracted file for the cockpit.edm, only pick the files you really need, set them to false. Shouldn't break IC. Not sure, if it's possible to merge both (aircraft and cockpit) liveries without choosing a separate cockpit.

If anyone has another idea or knows an easy way please reply!

Always stay healthy...

  • 2 weeks later...
Posted

I must be doing this wrong as the default flight suit shows in 1st person, not the orange. Does the 1st person view use a different dds than the one for external view (HB_Char_RobinOlds_overall.dds)? Is my description lua incorrect? Something else?

@Zabuzard?

1st person 2.png

1st person 1.png

Posted
I must be doing this wrong as the default flight suit shows in 1st person, not the orange. Does the 1st person view use a different dds than the one for external view (HB_Char_RobinOlds_overall.dds)? Is my description lua incorrect? Something else?
@Zabuzard?
1stperson2.png.0fc0a3fd5c080c3220c03059ad8ecd9e.png
1stperson1.png.e7ca9fafe9b1bf0bfb19dc9fcb994d75.png
Yes, internal and external are using different materials.
Posted
1 hour ago, Zabuzard said:

Yes, internal and external are using different materials.

Are they accessible to users? If so, would you tell me what they are and how to construct the lua? 

  • 2 weeks later...
Posted
On 1/4/2025 at 2:45 AM, II.JG1_Vonrd said:

Are they accessible to users? If so, would you tell me what they are and how to construct the lua? 

Gonna bump this one more time in hope of finding what files are used for the internal flight suit view. If I don't get a reply I assume that there is a reason for not divulging that info and will shut up. 🫡

Posted
Gonna bump this one more time in hope of finding what files are used for the internal flight suit view. If I don't get a reply I assume that there is a reason for not divulging that info and will shut up. 🫡
Ill try to get one of our artists to reply, but they are always so busy :D There is no reason to not tell, we encourage modding.
  • Like 1
Posted

Open the cockpit in model viewer, use the "generate livery file", and cross reference with the textures themselves in the mods/f4e/textures/cockpit/vr_body.zip file. Basically look for the lines that end in highrez.

Heatblur Rivet Counting Squad™

 

VF-11 and VF-31 1988 [WIP]

VF-201 & VF-202 [WIP]

Posted
1 hour ago, LanceCriminal86 said:

Open the cockpit in model viewer

I don't see an edm file for the cockpit only. Do you know what it's called? I have a full description file generated from the aircraft itself but don't see any lines containing "highrez".

Thanks for the help!

Posted

You have to go under the Mods folder which contains the cockpit, not CoreMods. So from main DCS folder X:\DCS World OpenBeta\Mods\aircraft\F-4E , and under that Shapes will have the cockpit EDM, and Textures folders there has subfolders one of which has the VR body zip. If you load the cockpit edm you can generate a livery file that will include the VR body, the lines end with "highrez"

Heatblur Rivet Counting Squad™

 

VF-11 and VF-31 1988 [WIP]

VF-201 & VF-202 [WIP]

Posted (edited)

OK, found them:

    {"HB_Char_RobinOlds_overall_highrez",    DIFFUSE            ,    "hb_char_robinolds_overall_highrez", false};

    {"HB_Char_RobinOlds_Pants_highrez",    DIFFUSE            ,    "hb_char_robinolds_pants_highrez", false};

Should these lines be entered into the livery's description lua along with the modded (orange) "highrez"  dds files into the livery folder in Saved Games or does it need to be a separate folder within the Mods folder?

Edited by II.JG1_Vonrd
Posted

In the past, we've overwritten cockpit files in a skin such as changing the BuNO plate on the F-14. It should work in the F-4 that way, so I'd try just dropping it in with the rest of the skin files.

Heatblur Rivet Counting Squad™

 

VF-11 and VF-31 1988 [WIP]

VF-201 & VF-202 [WIP]

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