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Add the "hidden" attribute as an argument for the function addStaticObject


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Posted

The function "addStaticObject" does not accept the "hidden" attribute as a possible argument.

Can we get this added? Currently you can hide static objects in the mission editor, but since the function does not accept the parameter once the mission runs all new statics are visible (assuming F10 views are set correctly). The function addGroup already does this, so why not the statics function?

The result is that dynamically spawned statics cannot be hidden under the F10 map short of hiding an entire side/all sides from the map, which is not ideal.

  • 1 month later...
Posted

I would like to see this option added as well.

 

I create portable scripts to spawn static objects on certain maps to add to the ambience, but currently they aren't a surprise and litter the map with icons.

 

Thanks

 

 

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