Weta43 Posted January 14 Posted January 14 The Shturm / Ataka are principally anti-tank weapons but given that the Shturm was also produced in a thermobaric version & the Ataka in HE, they were presumably also intended to be used as a guided A2G missiles for attacking unarmoured targets such as buildings etc. too. That being the case, they should be available to the player as a precision stand-off A2G weapon for the ground attack role where a task of 'attack map object' has been set. But Petrovich won't do that (though the "normal" Mi-24 AI will), Peter will only attack objects added through the ME by the mission maker. If a player Mi-24 is set to ground attack as a task, and one or more map object targets have been designated in the ME, surely it should be possible to append Peter's 'visually' ID'd target list with a list of possible targets from the ME that are within Peter's optics' field of view and for the player to select from the list & tell Peter to attack the object. Game AI generally can be handed targets in this way, and Petrovich is just an instance of the game AI - hopefully not so divorced from the general model as to make this difficult. Obviously, the ME can already do a 'designate as' function where it detects a map object & it can throw a zone over it and let you give the zone a name. Those names would form the basis of the appended list (filtered for Pete's FOV constraints). All the building blocks seem to already exist, it's just* a case of joining them up (I can say 'just' 'cause I don't have to do it :-) 1 Cheers.
Recommended Posts