Floyd1212 Posted February 15 Posted February 15 (edited) I'm trying to get a soldier to patrol an area, and when all hell breaks loose (a specific group takes damage), have him run to a specific point (his AAA gun). I have 4 waypoints setup for his walking route, with speed 4 kph, and a 5th waypoint set at his vehicle with speed of 14 kph. When he gets to WP4, I have an Advanced Waypoint Action for him to go to WP1. I also have a Triggered Action set for him to go to WP5. When I trigger the Triggered Action, he does start heading to his vehicle, but he maintains a walking pace, instead of the running pace specified for that waypoint. Am I doing something wrong, or is this just bugged? Is there an easier way to achieve what I am trying to do? I can't imagine I am the first person to want guys patrolling a compound to actually react to things blowing up around them in some meaningful fashion... Edited February 15 by Floyd1212
Floyd1212 Posted February 16 Author Posted February 16 I was able to get what I wanted with a DO SCRIPT and a little Mist, but I would still like to know if this is possible with triggers in the ME or if this is a bug.
Recommended Posts