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Posted (edited)

I'm trying to get a soldier to patrol an area, and when all hell breaks loose (a specific group takes damage), have him run to a specific point (his AAA gun).

I have 4 waypoints setup for his walking route, with speed 4 kph, and a 5th waypoint set at his vehicle with speed of 14 kph. When he gets to WP4, I have an Advanced Waypoint Action for him to go to WP1.  I also have a Triggered Action set for him to go to WP5.  When I trigger the Triggered Action, he does start heading to his vehicle, but he maintains a walking pace, instead of the running pace specified for that waypoint.

Am I doing something wrong, or is this just bugged?

Is there an easier way to achieve what I am trying to do?  I can't imagine I am the first person to want guys patrolling a compound to actually react to things blowing up around them in some meaningful fashion...

Edited by Floyd1212
Posted

I was able to get what I wanted with a DO SCRIPT and a little Mist, but I would still like to know if this is possible with triggers in the ME or if this is a bug.

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