Agg Posted July 11, 2009 Posted July 11, 2009 Okay, so I have been messing around with ED's tools for the last couple of days, and I have no problem getting the model into the game, but I cant seem to figure out how to get the textures to show up in game. So if someone could give me a quick step by step set of instructions on how to do it I would be ever greatfull. Im sure this has been answered earlier, but I couldnt find anything relevant when I searched the forums...
BrumTx Posted July 11, 2009 Posted July 11, 2009 what model and what Mods ? Remember the 346 Fire Fighters, Medics & Police who died on 9-11....... Selective memory is a wonderful thing, especially when certain posts simply disappear into the ether never to be seen again, unless I have a copy of the original post copied and pasted into word documents and saved .... just in case :) Am I an abusive idiot ? Due to physical incapacity my Wife types my post's for me
Agg Posted July 11, 2009 Author Posted July 11, 2009 Maybe I should have specified it a bit better, I've built up a nice little test model in 3ds Max, exported it as a .lom-file and imported it into Lock-On, works like a charm, the model shows up just as it is supposed to. But I dont know where to put the textures for my model to make them show up in game, do I have to edit any .cfgs, or is it just a matter of placing them in the right folder?
Dany90 Posted July 11, 2009 Posted July 11, 2009 Apply a texture with standard material in 3ds max export the model then put the same texture into Bazar\TempTextures\ it has to be bmp or tga And this will happen again and again and again...
Agg Posted July 11, 2009 Author Posted July 11, 2009 Ah, that worked, thanks mate :) I thought it had to be a .cdds, and couldnt figure out how to get those to work.
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