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Hi guys, first post here.

 

I wanted to inform you with my recent discovery that finally allowed good results with my PSVR2.

 

I have a Oculus DK2, Oculus RIFT CV1, Oculus RIFT S and recently purchased a PSVR2. The DK2 had the best OLED screen of the bunch I had before, but it lacked resolution. The RIFT CV1 had slightly less OLED screens but was better in resolution. However it had quite bad god rays and the tracking is old tech. The RIFT S was much better in usability and clarity but I can't stand the lack of contrast of LCD screens- only OLED for me.

 

So I had great expectations of the PSVR2 being OLED but also with high resolution. I was really impressed with its image quality (best I've seen) but utterly disappointed with its performance, because when set it at the exact same resolution of the RIFT S, I was getting abysmal frame rates, much worse than the RIFT S, but at worse image quality! I searched the net and encountered many posts with the same complaint, some explanation of extra computing power that was needed for the PSVR2 resulting in comparably bad frames and what else not...

 

Laid it aside for some time and got back to my RIFT CV1.

 

BUT today I wondered to what the actual increase of FOV of the PSVR2 was versus the RIFT S. So I set up a flight in the F14, using the RIFT S and noted that when looking straight forward, I could just see the upper part of the altimeter. I launched the PSVR2 and adjusted the FOV in STEAM VR so that I would get the same picture in the RIFT S, with the upper part of the altimeter just visible.

 

Now here's the discovery: for me to have the same FOV in the PSVR2 as the RIFT S, I have to set it at 67% of it's original size! That is a huge performance cost saving. Even better: there seems to be some kind of interplay between the FOV and resolution in the STEAM VR settings, because if I set the PSVR2 at the same resolution as the RIFT S at 150% (somewhere around 2050/x2050, which corresponds to about 35% for the PSVR2), I get a much clearer picture than the RIFT S. I move the visor a bit backwards so I get nice soft edges around my FOV and I hardly notice I've decreased it by 1/3 of the original size.

 

All in all I now have the same FPS as my rift S, same FOV, slightly better resolution (about 2400x2400 set in STEAM VR), but a much clearer picture.

 

And the image quality in the PSVR2 is just astonishing! Especially at dusk/dawn/night.

 

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