Mikeyfry Posted March 8 Posted March 8 I use third-party modules "Su-30" and "Su-25SM3". During a multiplayer game, these modules do not require installation to enter the server. But when saving a mission in the mission editor, the above modules are written to the "requiredModules" array of the "mission" file. This forces the server owner to edit the "mission" file manually. Now imagine if you need to update missions on the server several times a day. And each time after saving, you have to clear the "requiredModules" array for players who do not have these modules. Can I somehow prohibit automatically adding a module to the "requiredModules" array when saving a mission? If not. Can the developers add such an option?
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