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Maybe i'm configuring something really wrong, but i just can't see what configuration could possibly enable an entire wing of bombers to break formation and bounce around like houseflies on crack! The flight model becomes completely unrealistic, some start doing full rolls, pitch down a few 1000's feet and then climb right back up, of course crashing into everything in it's path.

The attached track has 2 wings of bombers. right up to bomb release, they move perfectly harmoniously.... Then... Bombs away! and holy s**t, watch the flight model deteriorate progressively about 20 miles after bombs away!.

It's really taking all the realism out of DCS, so i'm really hoping i configured something completely wrong like an idiot... because if i didn't, i just don't understand what the heck is happening LOL.

 

Also, is there a config anywhere that would have AI try a bit harder to actually land, even if slightly damaged ? I mean, 1 engine out, and it belly lands ON THE runway, missing elevator ? belly land ON the runway... shot up nose cone? well that one definitely merits and nose dive crashing into houses. LOL.

I find the AI in formation and big formation very unrealistic and in desperate need of fine tuning. Take landing for example, if you have more than 2 groups of 4 planes landing at the same airfield, most times, they will circle around endlessly, then do a climb out and fly away. i had one group fly around the map for almost 6 hours, eventually all running out of fuel. There should be an inherent order of landing, be it most damaged/wounded first, then followed by group #, then plane #. Even if it's not dead on historically accurate, it sure beats not even trying to land at all!

Bombing_grp_acting_like_retarded_houseflies_after_bombdrop.trk

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