IceyJones Posted March 21 Posted March 21 (edited) enjoying the campaign so far. the music, narrative, little cutscenes are really nice! but as usual, DCS AI ruins some parts. in mission 3 (the first that challenges fuel management) my wingman was on low state, so I decided to AAR on the way back to the carrier at texaco. as advised in the mission, I flew a few miles behind the tanker and told my wingman first, to AAR. he approaches, but he hovers too high and never connects. i tried it 3 times....same result. so I sent him to a divert field via "go RTB". i attach a few pics, showing the wrong plane alignment. but I guess that's a general DCS AI fuckup unfortunately Edited March 21 by IceyJones typos 1
Solution Nix Mills Posted March 23 Solution Posted March 23 Thanks for the comments, @IceyJones. The issue you've encountered here unfortunately is a DCS bug and it can be a little bit luck-of-the-draw whether or not it happens. It usually does not, but apparently here it's happening to you three times in a row, which is concerning. It sounds like you were doing all the right things, though. If it continues to ruin your gameplay, read this spoiler. Spoiler Because of persistent wingman AI issues we implemented a failsafe so that your wingman will not actually run out of fuel. 2
IceyJones Posted March 23 Author Posted March 23 thanks Nix...... good to know, that i dont really have to care so much about my lovely AI comrade
Kurnass1977 Posted April 2 Posted April 2 (edited) Currently in this mission and,as expected, I love the Campaign. But don't understood the scoring system, as I obtained a poor score of 87 and 85 in my two try; pretty sure to had followed both departure and recovery procedures, adhered to the flight route and altitude and hit the targets. The BDA stated primary target(s) partially hit ( is designed for this result or not?) so in my second attempt replaced a fuel tank with a GBU-16 just in case some JDAMs missed somethings but following the bombs path via F6 all four strucked the intended targets and use the LGB and gun to complete the secon task ( no spoiler). But after landing the score was quite low...in the second attempt scored even less despite completely destroyed the secondary targets. In all attempts both me and the wingy topped off some gas before entering the kill box and used the JDAMs in PP mode expended in a single pass ( in TOO mode the bombs are way less accurate), don't know if this is a factor Any tips? Edited April 3 by Kurnass1977
Kurnass1977 Posted April 3 Posted April 3 (edited) Here a screenshot of the debrief, I'm sure to have followed all the command prompted on screen, my only doubt is about the AAR legs both in ingress and egress, can you confirm please? By what I can see the final score will be 95 and not 85 right? Edited April 3 by Kurnass1977 1
Nix Mills Posted April 4 Posted April 4 13 hours ago, Kurnass1977 said: Here a screenshot of the debrief, I'm sure to have followed all the command prompted on screen, my only doubt is about the AAR legs both in ingress and egress, can you confirm please? By what I can see the final score will be 95 and not 85 right? Ah thanks, I was gonna ask if you could give me that. I have found the mistake now. There was a manual error in the conditions that activate the 10 point score for destroying the truck park. I have fixed this now so that it can get out with the next patch. Really appreciate you taking the time to report this - you made it very easy to find and fix the issue.
Kurnass1977 Posted April 4 Posted April 4 (edited) Thanks to you and glad to be helpful in some way. But please can you explain the three lines without score in the previous screenshot because: - I'm sure to adhered to the corridors/altitude rules, AAR excluded -followed the communocation and responded to all prompts -followed the ROE ( but the debrief in the image is relative to my try when replaced a tank with a LGB ) Thanks again Edited April 4 by Kurnass1977 1
Nix Mills Posted April 5 Posted April 5 (edited) 13 hours ago, Kurnass1977 said: Thanks to you and glad to be helpful in some way. But please can you explain the three lines without score in the previous screenshot because: - I'm sure to adhered to the corridors/altitude rules, AAR excluded -followed the communocation and responded to all prompts -followed the ROE ( but the debrief in the image is relative to my try when replaced a tank with a LGB ) Thanks again Sure. There was another tiny issue that I've fixed which was that if during departure you are speeding above 300 kts, climbing above 500ft (CASE I only) or heading off in the wrong direction, it would be noted against airspace controls instead of departure procedure. So if you did one of those here, it would say "Issues recorded with airspace controls". Other issues include flying outside corridors without AWACS clearance or flying at the wrong altitudes in corridors. "General communications procedures followed" is good - it means you did all or most of the necessary checks ins/outs. "Compliant with Rules of Engagement" is also good, because if (for example) you started engaging targets without clearance, you would not have received the mission scores from those ones. Edited April 5 by Nix Mills
Kurnass1977 Posted April 5 Posted April 5 Ok,so I put in stanby theCampaign 'til the next patch, thanks!
IceyJones Posted April 6 Author Posted April 6 re-flew this mission 2 times now. the AAR issue persists. i have never seen this issue in any other mission. i tried to send my wingman to both tankers. texaco and arco at the carrier. every time this bug. i also noticed another bug, that seems to persist. and maybe this is connected? when ingressing to the target and I go into the F10 comms menu, its like I have requested landing at the carrier?! at least it gives me the case3 options....and my wingman goes in VERY close formation (like when approaching the marshal stack) the rest of the mission. very strange. its like this command was somehow in the background script or something. i think it happened after I asked fuel state of the wingman
Kurnass1977 Posted April 6 Posted April 6 Noted same things: the wingy AAR issue and the Case III call, but don't remember exactly if in igressing pr ( more likely) egressing the target area
Nix Mills Posted April 6 Posted April 6 10 hours ago, IceyJones said: re-flew this mission 2 times now. the AAR issue persists. i have never seen this issue in any other mission. i tried to send my wingman to both tankers. texaco and arco at the carrier. every time this bug. i also noticed another bug, that seems to persist. and maybe this is connected? when ingressing to the target and I go into the F10 comms menu, its like I have requested landing at the carrier?! at least it gives me the case3 options....and my wingman goes in VERY close formation (like when approaching the marshal stack) the rest of the mission. very strange. its like this command was somehow in the background script or something. i think it happened after I asked fuel state of the wingman Unfortunately these issues with AIs not connecting to the refueling drogue as well as the radio menu with carrier approach options appearing are not related to this campaign, but are core DCS bugs. I occasionally encounter them myself in any given mission, not just these ones. The other day I created a simple mission for video footage with two Hornets refueling at a KC-135. During the first run, they connected and refueled. I made a few adjustments to fuel levels so that it wouldn't take as long, and ran it again twice - first time they were hanging above the drogues, second time below, for no apparent reason. If you have trouble refueling your wingman in The Rampagers, Spoiler the failsafe we have implemented is that wingman won't actually run out of fuel.
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