Jump to content

Recommended Posts

Posted (edited)

hey

im at 14 already and cant get it running. my wingmen (the 2nd wing, that launches before me!) ALWAYS crash into the ocean.

The 2nd wing is also supposed to launch AFTER me, but they don't wait. they immediately start, leading to this problem I guess. they go into a high holding pattern and then dive down like maniacs once I'm in the air.

I attach also a trak-file for this.

I tried it 3 times now, and at least one of them hits the water!

Screenshot 2025-03-28 142819.png

Screen_250328_142157.jpg

Screen_250328_142200.jpg

Screen_250328_142207.jpg

Screen_250328_142208.jpg

M14_wingmen bug.trk

Edited by IceyJones
  • Like 1
Posted

workaround:
make sure before you launch, that the 2 other elements are in the far away section of their holding pattern. then they dive down still, but can avoid the crash as the decent is not as steep

  • Like 1
Posted

another occurence in this mission.

in the attack i ordered my wingman in first, because its NOT clear in the mission, who attacks what exactly. so I wanted to wait until all 3 elements are finished, before I attack myself. when I arrived, my wingman was already attacking with GUNS after his drop. i ordered him several times to to rejoin, but he never complied. i finished the fuel trucks, but he kept engaging other small targets, resulting him CRASHING in the ground.....

 

 

Screen_250328_214942.jpg

addition 2:

on the way back i get this during the intercept.....

maybe because my wingman died? i have no ideanull

image.png

  • Like 1
Posted

addition: 

i just realized, that in the F10 radio menu are attack options. this was not clear. it was told in the tip-text, to use normal radio menu....i thought it meant, just tell wingman to engage....

would be more clear to add "look into F10 and tell wingman its target" 

or something like that. so my insecure acting was the direct result of this misunderstanding

  • Like 1
Posted

Thanks for all these reports, IceyJones. Sorry your mission got messed up by those things - this is quite an important one.

We'll look into the second element crashing into the water. Not something we'd ever experienced before when testing.

We'll update the instructions to make it a clearer who's doing what and the F10 options available. That's really important.

The script issue is because your wingman was supposed to be talking to you here. The script is looking for the wingman unit to transmit a message but can't find it because it's dead. It's usually conditional on the wingman being alive but was missed in this particular script. We'll make sure to have that fixed for next patch.

  • Thanks 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...