PhantomHans Posted April 15 Posted April 15 I'm having an issue with flights going dumb and making up their own missions or deciding to simply not attack enemy units. I'm looking for a way to put a CAP flight in that will orbit an area and attack enemy aircraft that enter that area, without deciding to fly to the far ends of the map to chase something. Is this possible in DCS? More Cowbell VF-84 Tomcat Skins!
kira_mikamy Posted Monday at 07:49 AM Posted Monday at 07:49 AM would be annoying setting up trough mission editor. you can look at moose class autfrag that do that very well https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Auftrag.html##(AUFTRAG).NewCAP if you cannot script you had to deal with a bunch of flag and ai tasking. when enemy coalition is in zone (flag1) the ai tasking (condition: flag1 on) should be a repetitive loop between two identical wp1 and 2 separate by some nm, both with search then engane in zone when no enemy is in zone (flag1 off) the ai task should be hold\orbit on a wp and may in weapon hold to avoid they to follow untill the end of the map. all trigger and flag had to be settet as switched condition, so they can looping everytime planes eneter the trigger zone and let the flag change.
JohnRedcorn Posted Monday at 08:20 AM Posted Monday at 08:20 AM (edited) On 4/15/2025 at 4:24 AM, PhantomHans said: I'm having an issue with flights going dumb and making up their own missions or deciding to simply not attack enemy units. I'm looking for a way to put a CAP flight in that will orbit an area and attack enemy aircraft that enter that area, without deciding to fly to the far ends of the map to chase something. Is this possible in DCS? Yes, its possible. Look for an "aircraft role" dropdown list in the area of an upper right corner of the right menu. It is almost where you are choosing the aircraft which you would like to place on the map. You need to choose the right role for your aircraft. If you will set the aircraft to attack speciffic ground targets but it will have a role of "SEAD" for example. Then the aircraft will give priority for attacking enemy SAMs, sometimes even if they are far avay from the original targets which you meant for them to destroy. Anyway, if you want the AI aircraft make an exactly speciffic thing. You should set the proper role and then there is an advanced option button on the bottom of the right menu. It is a long button which you click and can add all kind of additional commands. So after choosing the role, mission editor will automatically add all kind of behavours in this advanced menu. Delete all of them and then add whatever you need to be done at speciffic waypoint. But then you may need to add some aircraft behaviour as well. So it will react somehow for dangerous situations. Otherwise it will behave in a dumb way. Edited Monday at 08:21 AM by JohnRedcorn
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