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Posted

Indicated Airspeed Option:

The program already tracks this, as it appears as "IAS: n kn" in the external view data window.

It's what pilots operate by.

Not a big problem for level flight, an an empirical program of Altitudes/IAS's has produced data of ground speeds at altitude for waypoints.

The problem is climb.

Climbing from 2,000 ft. up to 25K, at max continuous power and 170 mph (148 kts) indicated, has a tremendous ground speed variable.

The AI already climb away in this configuration and keeping formation is impossible.

If the AI were limited to max continuous power and 170 mph (148 kts) indicated, that would also solve the problem of a route climb.

 

The other issue is an Alternate Waypoint Trigger, and the ability to provide an alternate route.

A or B.

Turns Four(4) missions into Eight, plus the unpredictability.

Multiple Alternate Waypoint Triggers?

1,2,3,...

One mission, infinite variably engagements.

 

Bowie

 

  • 5 weeks later...
Posted
On 5/24/2025 at 11:18 PM, Bowie said:

The other issue is an Alternate Waypoint Trigger, and the ability to provide an alternate route.

A or B.

Turns Four(4) missions into Eight, plus the unpredictability.

Multiple Alternate Waypoint Triggers?

1,2,3,...

One mission, infinite variably engagements.

 

Bowie

 

I'm not 100% sure what you're asking for here, but there is a switch waypoint trigger which can be used to create alternate routes.

 

From my experience it can be a little cumbersome, but it gets the job done.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

  • 2 weeks later...
Posted
On 6/24/2025 at 7:57 AM, Exorcet said:

I'm not 100% sure what you're asking for here, but there is a switch waypoint trigger which can be used to create alternate routes.

 

From my experience it can be a little cumbersome, but it gets the job done.

CFS2 - had a 'dice-roll' waypoint, with an 'A' or 'B' outcome.

Unique routes were propagated for both from that point.

eg:  

Route leads to a mountain.

Variable Waypoint originates randomly selected 'A' and 'B' routes, say left or right around the mountain.

Or, say, dive-bomb the airfield, or low-level attack the tank farm.

Or, say, attack from the East, or attack from the Southwest.

All possible with a Variable Waypoint.

 

Bowie

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