cfrag Posted Monday at 05:53 AM Posted Monday at 05:53 AM (edited) The radio file currently only holds the eastern names ("callsigns") for airfields, even though in the game they use their western name equivalents in airbase:getName(). This isn't a problem unless a script tries to tie an airfield to a tower frequency by parsing radio.lua to get to an airfield's frequencies. The radio standard already has provisions to provide multiple names, so 'all' that would need to be do is to provide the western name for an airfield along with the eastern. Currently, the callsign erroneously is given as 'common', when it should be split into "nato" and "ussr". Strangely enough, the comments show the correct name, the data simply does not reflect that. WRONG: { -- Allstedt radioId = 'airfield157_0'; role = {"ground", "tower", "approach"}; callsign = {{["common"] = {_("WADAJOM"), "WADAJOM"}}}; frequency = {[HF] = {MODULATIONTYPE_AM, 4500000.000000}, [UHF] = {MODULATIONTYPE_AM, 251500000.000000}, [VHF_HI] = {MODULATIONTYPE_AM, 132500000.000000}, [VHF_LOW] = {MODULATIONTYPE_AM, 39900000.000000}}; sceneObjects = {'t:35072399'}; }; CORRECT would read { -- Allstedt radioId = 'airfield157_0'; role = {"ground", "tower", "approach"}; callsign = { {["nato"] = {_("Allstedt"), "Allstedt"}}, {["ussr"] = {_("WADAJOM"), "WADAJOM"}} }; frequency = {[HF] = {MODULATIONTYPE_AM, 4500000.000000}, [UHF] = {MODULATIONTYPE_AM, 251500000.000000}, [VHF_HI] = {MODULATIONTYPE_AM, 132500000.000000}, [VHF_LOW] = {MODULATIONTYPE_AM, 39900000.000000}}; sceneObjects = {'t:35072399'}; }; Or simply use "Allstedt" for common. Thank you so much Edited Monday at 05:57 AM by cfrag
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