dutchie_031 Posted June 13 Posted June 13 (edited) Hiya! For my project https://paddles.contact I've been experimenting with ways to more accurately detect the wire that's caught. Locally `getDrawArgumentValue` works perfectly, however when on a dedicated server it never returns what wire is caught. This makes some sense, however, other drawValues are returned (eg. doors, landing gear, tail hook, etc.), so the assumption that it's because there's no rendering on the server seems wrong. So it's somewhat hard to assume what is and what isn't returned. So I thought to create a post here and see if I could get a response and maybe it's a bug that can (somewhat) easily be fixed! So would the wire state be retrievable? Currently the argument values that are working in the model viewer and locally are: Nimits: 141, 142, 143, 144 Forrestal & Kuznetsov : 400, 401, 402, 403 How to replicate: Use "getDrawArgumentValue(400)" for example and see the difference in return in single player vs dedicated server when the 1 wire is caught. I've tracked over 50 000 landings and have a lot of servers that are using it, so would absolutely love for the wire to be detected as my ML models only go so far and an absolute value would be way better! Kinds regards, Dutchie Edited June 13 by dutchie_031
MorrisseyBR Posted July 14 Posted July 14 I hope they can help, Tac Paddles has been integral part of our groups operations and so many others this past year. If it is just a possible bug or oversight it would then make the world of difference to know it get some insight! Thanks in advance Dcs for your assistance.
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