Muybonito523 Posted June 26 Posted June 26 Created a carrier group, trailing carrier has this glitch where the cable seems stretched out a couple miles and then does not let anybody catch a cable on the carrier itself. I set it up as immortal hopefully to mitigate that elevator issue, so wondering if that has anything to do with it. i7 7800x @ 4.2Ghz I MSI M7ACK X299 I 32GB G Skill Ripjaws DDR4 2400 I ASUS STRIX GTX 1080Ti I Samsung EVO 960 500GB M.2 PCIe SSD I TM 16000M STICK / HOTAS / TM Pedals I Oculus Rift VR CV1 VF-111 Sun Downers [sIGPIC][/sIGPIC] Virtual Carrier Strike Group 1 | Discord
Muybonito523 Posted June 26 Author Posted June 26 Okay, think that was a general graphic glitch or something odd. What I tested and seems to be consistent, is that if you have 2 carriers in the same group. The first carrier in the group will work with getting caught on the cables. The second carrier, the cables for some reason will not work. 1. create naval group where the first unit is the Essex 2. Push the + symbol to add another unit as another essex, position so you have two essex carriers in one group you can takeoff and land on. 3. I setup a spawn on the second carrier, spawned, took off, tried to catch multiple times on the second carrier, no dice cables wouldn't catch. 4. flew over to the first carrier, landed as normal and the cables caught just fine. Workaround: same setup but instead of having the carriers in the same group. make them in two separate groups. Seems to work so far. Tested in Single player, testing later in Multiplayer. EssexCableGlitch.miz i7 7800x @ 4.2Ghz I MSI M7ACK X299 I 32GB G Skill Ripjaws DDR4 2400 I ASUS STRIX GTX 1080Ti I Samsung EVO 960 500GB M.2 PCIe SSD I TM 16000M STICK / HOTAS / TM Pedals I Oculus Rift VR CV1 VF-111 Sun Downers [sIGPIC][/sIGPIC] Virtual Carrier Strike Group 1 | Discord
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