fox2 Posted July 6 Posted July 6 it leaves a trail behind when camera moving. only MSAA prevent this but looks really bad with 4x MSAA. how i prevent this problem. gpu: 6700xt
Czar66 Posted July 6 Posted July 6 (edited) You can't prevent it. It is how they work. They take the previous frame(s) to help build up the next frames hence the performance gain and "trails" with using them. They also helps with aliased edges, hence their anti aliasing properties. With better algorithms in the future, these methods can be improved with less ghosting (trails). FSR is currently developed by AMD and for each subsequent release you can expect visual quality gains. TAA is the same. I don't know if it is developed and by who. There are .dll replacement for DLSS for newer version in forums. I don't know for FSR. Don't expect ghosting (trails) to disappear completely anytime soon as they are a by product of these methods. MSAA is ancient and uses algorithms specialized on contrast between pixels to reduce aliasing. It is a completely different tech made much earlier than temporal solutions made into commercial video games. MSAA also has an inherent incompatibility with PBR solutions, which are included in DCS. Worked great thousands of years ago. Today its use has been degraded every software that relies on PBR, IIRC. Edited July 6 by Czar66 1
fox2 Posted July 6 Author Posted July 6 I don't have such a problem in most games. some games looks blurry with TAA but most of times it look very good. are nvidia users experiencing this issue with DLSS?
Daemoc Posted July 6 Posted July 6 TAA really does look better at higher frame rates. I used to cap my frame rate in DCS at 60 because that was the monitor refresh and saw little point in going over that. I have been using TAA and found it is much better setting my cap at 120. Resolution also makes a big difference. My sweet spot is 2560x1440 at 120fps. Anything below 60fps is going to be a blurry mess using TAA. I found native 2560x1440 with TAA looks better than my native 4k@66% with FSR. The FSR upscale looks a little better when there is no motion, but no upscale with TAA looks better overall IMO. Anyway, there are many versions of TAA, FSR and DLSS. We have what we have in DCS, but the rumor is once they switch to Vulkan we will have more options. nVidia users can change the DLSS presets using .ini changes I guess, but we AMD users are stuck with the default TAA for now. Ryzen7 5800X3D - MSI MAG B550 Tomahawk MAX - 64Gb 3600MHz DDR4 - RX 6950 XT - SoundBlaster -Z
Czar66 Posted July 6 Posted July 6 (edited) 1 hour ago, fox2 said: I don't have such a problem in most games. some games looks blurry with TAA but most of times it look very good. are nvidia users experiencing this issue with DLSS? Use the sharpness slider to have a better image quality. Everyone experiences this. Who has a nVidia card has at least the advantage of using DLAA in DCS, me included. It looks great with decent performance and decent ghosting even at 40fps locked (personal preference). DLAA: ED should introduce FSRAA which is the DLAA alternative for AMD cards, if I got that right... Edited July 6 by Czar66
fox2 Posted July 24 Author Posted July 24 i don't see this problem in dcs trailers or some dcs youtube videos.
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