Jump to content

Recommended Posts

Posted

I've seen a lot of "in progress" shots for sims like DCS and the upcoming Combat Pilot that show the full internal skeletal structure being modeled, along with internal components (guns, fuel tanks, etc.). I'm curious what the standard actually is for level of detail for the structural framework and internal bits. Is it "just enough" to establish the layout of the skeletal structure? Or is there a particular level of fidelity being used even for the parts that wouldn't be visible?

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...