Saxman Posted July 28 Posted July 28 I've seen a lot of "in progress" shots for sims like DCS and the upcoming Combat Pilot that show the full internal skeletal structure being modeled, along with internal components (guns, fuel tanks, etc.). I'm curious what the standard actually is for level of detail for the structural framework and internal bits. Is it "just enough" to establish the layout of the skeletal structure? Or is there a particular level of fidelity being used even for the parts that wouldn't be visible?
Recommended Posts