Fenix Mueneren Posted 5 hours ago Posted 5 hours ago I'm trying to sequence some events. Explosions mainly. And I'm trying also to do it as vanilla as possible (no MIST; no MOOSE) After a building goes of I want the fireworks to begin. So I tied the building going off to "Flag 100 ON" ; and "Time since Flag" used to trigger the sequence (from 3 seconds since flag; and more events with more explosions up to second 14) HOWEVER... The explosion sequence goes of (perfectly I might add) but at mission time 3 seconds. Not AFTER the building explosion. I tried initializing the flags to 0; or false, not initializing, using a "chain of flags"; building blows, sets flag 100; witch sets flag 101; with is the "time since flag" (for some reason I found that suggestion) Nothing seems to work properly and the sequence goes off like the flag is set at mission start, and not at "building explosion" Here are some screencaps: (on this stage, I was not initializing the relevant flags...) nullnullnull Any help with this? What Am I doing wrong? I'm at my wits end Kind Regards!
Fenix Mueneren Posted 5 hours ago Author Posted 5 hours ago Yes I know there's a "Or Time more". It was for initial testing of the sequencing. however... it only came into play if I made no previous mention of flag 101 in the triggers. The final mission won't have that obviously. Can this be the problem?
noisee Posted 5 hours ago Posted 5 hours ago there shouldn't be "or" in the 3rd trigger, right? Try to remove "or", and just take the default which is "and"
Fenix Mueneren Posted 5 hours ago Author Posted 5 hours ago just tried it.... in fact I was working on a secondary sequence that comes up when you attack another place. That one is behaving (for the moment) but the first one... still plays naughty with the "time since flag". I'm trying different stuffs...
noisee Posted 5 hours ago Posted 5 hours ago Btw, the one in initialization is "1010", but the one you check is "101". Should it be the reason or just typo?
Solution Fenix Mueneren Posted 5 hours ago Author Solution Posted 5 hours ago 6 minutes ago, noisee said: Btw, the one in initialization is "1010", but the one you check is "101". Should it be the reason or just typo? It was an attempt to not initialize the flag and check if it was working. But.... fancy thing; I was able to find the problem. The building supposed to go up in flames was a static object. and I was using (as can be seen) a "Group dead" trigger. This however, seemed to not play nice. I changed it to a "Unit dead".... and tada! Now it's working as expected.
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