Kirk66 Posted 22 hours ago Posted 22 hours ago Would it be possible to modify the current Info Bar to have the option to just show the current Gs? Just that, make the rest transparent or cut it, and leave the G number at the same place. That would work nicely in VR to have an easily seen indication of current Gs. I don't see this as a cheat, since IRL you can actually feel Gs, and modern jets also display it on the HUD, but an experienced pilot can easily judge the Gs he is pulling and adjust accordingly; however this is obviously impossible in a sim without a admittedly artificial indication. And yes I know there is a G-meter in most planes, but they are usually located in a difficult to see location and are really meant to show how many Gs you pulled, not as a real time gauge to watch. Perhaps just a modded .lua since I don't really care about the rest of the data on the Info bar (if that is even possible?). Gucci points if it was color coded (red for over-g, yellow for negative Gs, etc) and dynamic (would only appear above or below a certain g-level, such as +2.5 and -0.5), as well as positionable and scalable. Cheers, Vulture 2
Czar Posted 22 hours ago Posted 22 hours ago (edited) I don't need it but it would be nice to have it for those who wants it through one of the levels at the RCtrl + Enter overlays. The system is already there. 24 minutes ago, Kirk66 said: but an experienced pilot can easily judge the Gs he is pulling and adjust accordingly; however this is obviously impossible in a sim without a admittedly artificial indication. That's not really accurate. With experience in DCS you can "feel" through muscle memory even without a FFB stick. But you need a lot of practice to do so (lots of hours). Not impossible. Artificial indications like cockpit shakes helps on top of that, as mentioned. 24 minutes ago, Kirk66 said: Gucci points if it was color coded (red for over-g, yellow for negative Gs, etc) and dynamic (would only appear above or below a certain g-level, such as +2.5 and -0.5), as well as positionable and scalable. This is a fantastic idea. Color shifting wise to convey G value: a square somewhere discretely on screen filled with a color could be of great value indeed. The color can shift along the RBG spectrum and I'd think a color wheel orientation between colors could fit: Green for 1G Shifting to blue for negative Gs, up to magenta for extreme negative Gs. Green shifting through yellow to pure red for Gs above 9 or 10. Of course, for being a linear color scale, magenta won't be able to shift into red and vice versa. ...or the inverse color orientation if ones want to refer to blood stopping from going to the brain. (toggle able) Edited 22 hours ago by Czar 1
Czar Posted 22 hours ago Posted 22 hours ago 29 minutes ago, Kirk66 said: and dynamic (would only appear above or below a certain g-level, such as +2.5 and -0.5), as well as positionable and scalable. One option can be as well with the square/indicator completely transparent for 1G and it increases in opacity with more Gs pulled. Customization potential for this could be endless if the player had the parameters of tolerance for it to chose. 1
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