Teknetinium Posted 5 hours ago Posted 5 hours ago (edited) SYRIAN INCIDENT - DYNAMIC CAMPAIGN SQUADS vs. SQUADS From the creators of SATAC and pioneers of the first-ever squad dynamic campaign and public server with integrated stats dating back to 2011, 51st MDT proudly presents Syrian Incident, a groundbreaking event designed to revive large-scale squads vs squads multiplayer dynamic combat in DCS. Syrian Incident is not another public mission. It’s a fully dynamic, squads-versus-squads battlefield where your actions shape the outcome of the war. This campaign demands precision planning, flawless coordination between the squads, and exceptional execution. Each participating squad will follow carefully planed flight plans, crafted by their faction’s generals and commanders, as both sides fight for dominance in a constantly evolving battlespace. The time has come to signup and take part in the testing phase, where we evaluate not only the mission itself but also the readiness of the squads who will fly the campaign. This is your opportunity to prove your squad's capability in A2A, A2G, MR or Logistics operations while paving the way for what will be the most immersive campaign DCS pilots have experienced. The Syrian Incident is entering its final phase of development, ready to showcase what DCS was truly meant to be: a demanding, highly tactical experience where skill, strategy, and teamwork define victory. 1. Structure: The Syrian Incident is a squad vs squad multiplayer campaign based on the Fowl-Dynamic Campaign System, featuring strategic command options for participating coalitions. It offers an immersive and realistic combat experience set within a complex geopolitical military scenario. 1.1. The Syrian Incident consists of multiple events (referred to as “days”) in which squads participate. Assuming the role of one side of the conflict throughout the campaign, expected to run for several months. Each day is conducted once a week, with missions lasting approximately six hours. 1.2. Each coalition includes 8+ DCS squadrons specializing in both air-to-air and air-to-ground operations. 1.3. The Syrian Incident will feature major scripted events, introduced when tactically appropriate to enhance immersion. The timing of these events will be determined collaboratively by both campaign moderators and commanders, primarily for balancing purposes. 1.4. The Syrian Incident is subject to future updates and expansions under the Fowl-Dynamic Campaign System. 2. Basic Rules: Each coalition must appoint two individuals to serve as Commanders (Generals). These appointments may be revised later in the campaign if the original Commanders (Generals) are unable to fulfill their duties. 2.1. The position should preferably be assigned to a high-ranking and responsible squad member, capable of strategic planning, coordinating ground and air assets, and managing the distribution of reinforcement resources. 2.2. Each week, the Generals make critical tactical decisions by planning and executing operations that can significantly alter the operational landscape in the following Syrian Incident day. Sound strategic judgment is essential to achieving combat success. 2.3. Each coalition may field a maximum of 25 participating pilots per mission day. Pilots are limited to one life per mission. A disconnect occurring after takeoff will be considered a loss of the aircraft. Reserve pilots may be used to replace those who have been eliminated. 2.4. Mission conditions, including weather effects, will change randomly each day of operations. Time will advance in six-hour increments per mission day. SIGNUP: Signup on the 51st PVO Regiment Discord - https://discord.gg/Xm3h99jz8x Syrian Incident - Standard Operation Procedures - https://www.51pvo.com/s-i SI_Stinger.mp4 Edited 3 hours ago by Teknetinium 2 51st PVO Discord SATAC YouTube
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