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Sniper Pod - lack of focus makes it nearly unusable at night


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Posted

Hello

It seems like the non XR IR image in the Sniper is a little too fuzzy in non XR modes. Could you please look into this?

Here is a screenshot of a T80 tank column at 10 nm.

nullHere's a comparative video - pilots state that their seeing "breakout" at 11nm - note that they do *not* appear to be in XR mode.

 

null

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  • Like 1
Posted (edited)
1 hour ago, Posohm said:

Hello

It seems like the non XR IR image in the Sniper is a little too fuzzy in non XR modes. Could you please look into this?

Here is a screenshot of a T80 tank column at 10 nm.

nullHere's a comparative video - pilots state that their seeing "breakout" at 11nm - note that they do *not* appear to be in XR mode.

 

null

image.png

image.png

Hello,

Are you sure you are showing right video ? It looks like video presented is actually AN/ASQ-228 ATFLIR. Just being tested on F-16 and F-15 by Edwards.

Edited by Dača
Posted (edited)

Fair shout - here´s more videos and shots from those vids - as one can clearly see ( no pun intended) the contrast difference is huge, and that's at around 12nm in couple of those shots in NON XR. Its as if our TGP has a layer of grease covering the lens.

 

 

image.png

image.png

image.png

Edited by Posohm
Posted (edited)
26 minutes ago, Posohm said:

Fair shout - here´s more videos and shots from those vids - as one can clearly see ( no pun intended) the contrast difference is huge, and that's at around 12nm in couple of those shots in NON XR. Its as if our TGP has a layer of grease covering the lens.

 

 

image.png

image.png

image.png

Even on Lockheed Martin's video IR images are blurry compared to what we are used with previous Lightening pod. I agree that sniper pod IR image is a bit more blurry in DCS than real life footage (but only non XR), still not that much to be unplayable.

Edited by Dača
Posted

I disagree, if you look at the DCS shot there, you can barely tell there's an IR signature there. Now minimize the picture to what you would see in VR or at a normal zoom level in 2d - you´ve got yourself a nearly useless image, you can´t even tell the number of blobs there, let alone that they are tank

  • Like 1
Posted
1 hour ago, Posohm said:

I disagree, if you look at the DCS shot there, you can barely tell there's an IR signature there. Now minimize the picture to what you would see in VR or at a normal zoom level in 2d - you´ve got yourself a nearly useless image, you can´t even tell the number of blobs there, let alone that they are tank

It looks pretty OK on my side. See pictures. Did you use brightness and contrast buttons to improve picture?

Screen_250904_223654.jpg

Screen_250904_223608.jpg

Posted

Maybe i'm saying something obvious, but try to go in CNTL Menu and do the FLIR CALIBRATION. With that done i achieve almost the same quality of the Litening pod, in NON-XR flir modes, i mean.

Posted

Try looking at an image that has a real heat signature greater than ambient.  The images are essentially blobs.  I believe it's being caused by too much bloom in the shader.  At 5.7nm I CANNOT resolve that I'm looking at an F-16 in flight without it being at 90 deg profile image.  I believe that it is less sharp an image than were used to but I also believe that the shader bloom is washing out more details than perhaps it should in DCS for a balance of realism vs playability since the MFD screens and images we're using can't display images greater than 1024 resolution as set in the settings (as I understand it, please correct me if I'm wrong)?  So it may be a way to achieveing a more "realistic" effect being able to go from an unresolved blurry image to one that has good detail in XR, but because we're using lower resolution already it's hard to make that a effect compelling without making it more blurry to begin with?  I could be way off base but seems like it could be part of what's happening.  

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