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M3 F4U-1D Corsair: Canopy Ox Bow/Windscreen Framing


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Posted (edited)

Have spent a little time getting the M3 F4U-1D Corsair pointed out.

This consists of snap-and-pan views, based/matching a 55° External View, being:

    [1] = {--LWin + Num0 : Snap View 0
        viewAngle        = 55.000000, --FOV Cockpit Zoom "F4U-1D"
        viewAngleVertical= 0.000000,--VFOV OEM 0.000000
        hAngle            = 0.000000,--    (Snap View)/(Cockpit panel view in)(-30°)
        vAngle            = -30.000000,-- Cockpit View 0.000000, OEM 70.000000
        x_trans            = 0.000000,-- Cockpit View In_Trans 0.000000, OEM 0.150000
        y_trans            = 0.030000,-- Cockpit View Up_Trans 0.030000, OEM 0.030000
        z_trans            = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000
        rollAngle        = 0.000000,
        cockpit_version    = 0,

    [13] = {--default view
        viewAngle        = 40.200000,--FOV  "F4U-1D"
        viewAngleVertical= 0.000000,--VFOV
        hAngle            = 0.000000,
        vAngle            = 0.000000,
        x_trans            = 0.000000,-- 0.000000
        y_trans            = 0.030000,-- 0.030000
        z_trans            = 0.000000,-- 0.000000
        rollAngle        = 0.000000,
        cockpit_version    = 0,

These match perfectly.

Resulting in this:

Gunsight.jpg

Instrument-Panel.jpg

Ox-Bow.jpg

 

Feels like dogfighting in a Steam Locomotive compared to the P-51D Mustang.

Is all this framing and lumber really to spec scale for the F4U-1D?

Doesn't appear to be from the images found.

Please advise.

 

Bowie

Edited by Bowie
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