Bowie Posted 13 hours ago Posted 13 hours ago (edited) Have spent a little time getting the M3 F4U-1D Corsair pointed out. This consists of snap-and-pan views, based/matching a 55° External View, being: [1] = {--LWin + Num0 : Snap View 0 viewAngle = 55.000000, --FOV Cockpit Zoom "F4U-1D" viewAngleVertical= 0.000000,--VFOV OEM 0.000000 hAngle = 0.000000,-- (Snap View)/(Cockpit panel view in)(-30°) vAngle = -30.000000,-- Cockpit View 0.000000, OEM 70.000000 x_trans = 0.000000,-- Cockpit View In_Trans 0.000000, OEM 0.150000 y_trans = 0.030000,-- Cockpit View Up_Trans 0.030000, OEM 0.030000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, [13] = {--default view viewAngle = 40.200000,--FOV "F4U-1D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000,-- 0.000000 y_trans = 0.030000,-- 0.030000 z_trans = 0.000000,-- 0.000000 rollAngle = 0.000000, cockpit_version = 0, These match perfectly. Resulting in this: Feels like dogfighting in a Steam Locomotive compared to the P-51D Mustang. Is all this framing and lumber really to spec scale for the F4U-1D? Doesn't appear to be from the images found. Please advise. Bowie Edited 13 hours ago by Bowie
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