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Posted (edited)

So the front-side of the canopy bow is using (seemingly random) textures that cross other visible parts.

It picks up the white from textures at the nose (between the red and gray).

Therefore it is impossible to get a clean look if you have a contrasting color there.

https://www.digitalcombatsimulator.com/en/files/3347023/

image.png

image.png

Edited by tribbin

Crystal Light • TM AVA • TM Warthog set • TM PTR • RX6950XT • 5800X3D • 128GB
F-86 • F-4 • F-5 • F-16 • F/A-18 • P-51D • UH-1H • I-16  L-39 • Yak-52 • MiG-15 • MiG-19 • MiG-21 • MiG-29 • Mi-24 • Mi-8
Supercarrier • Syria • Germany • PG • Sinai • Nevada • Kola (refunded)

Christen Eagle II <-- Fix the annoyingly short engine sound loop (https://forum.dcs.world/topic/199243-lawn-mower-engine-sound/?do=findComment&comment=5389028)

Posted (edited)

Yeah, it really looks like a random mapping was used from mig29a_tex1_vvs.dds around the wind shield.

image.png

image.png

Edited by tribbin

Crystal Light • TM AVA • TM Warthog set • TM PTR • RX6950XT • 5800X3D • 128GB
F-86 • F-4 • F-5 • F-16 • F/A-18 • P-51D • UH-1H • I-16  L-39 • Yak-52 • MiG-15 • MiG-19 • MiG-21 • MiG-29 • Mi-24 • Mi-8
Supercarrier • Syria • Germany • PG • Sinai • Nevada • Kola (refunded)

Christen Eagle II <-- Fix the annoyingly short engine sound loop (https://forum.dcs.world/topic/199243-lawn-mower-engine-sound/?do=findComment&comment=5389028)

  • tribbin changed the title to Problem with wind shield rim texture mapping

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